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Advanced [show]


Siffress Garrick, Female Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a tan tunic with yellow highlights, and long brown pants that bunch up around her shoes. Her hair is black and curly. Her green eyes are passionate and lively.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. As long as the job gets done she does not care how it got done.

History: She comes from a rich northern family. She found a children's book about a Gnome Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has built up a small fortune and can afford her own way.

Motivation: She's attracted to the PC; and she has a crush on the local sage

Ideals: Opinionated, Professionalism. Bonds: Rich, Adventurer, Has a crush. Occupation: Fisher

Voice: Sounds elderly

Attributes [hide]

Siffress Garrick, Female Gnome Rogue 3
Small (3'0") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)14 (+2) 13 (+1)11 (+0)
Skills Nature +4, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Nutae Rothenel, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear ponchos typically of a light blue in addition to tight pants. His hair is long and golden with streaks of chestnut, and is pulled back with small blue clips. His beard is chestnut, braided, and well cared for. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of a Tanner, who enjoyed hunting, Nutae was taken on many hunting expeditions. His first spouse was a Tanner, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels the way he acts is they only way to get by in the world; and to reunite with his absent mother

Ideals: Disciplined, Impeccable. Flaws: Shy. Bonds: Immigrant, Nature, Family. Occupation: Healer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Nutae Rothenel, Male Elf Wizard 1
Medium (5'3") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)11 (+0) 10 (+0)16 (+3)
Skills Arcana +2, Deception +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 800 sp.


Social Check DCs


Karash Halsey, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is long and brown with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. He has brown eyes and a black hat with a white feather.

Personality: Karash is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.

Motivation: To get a good night's sleep; and he is terrified, and will act out of fear

Ideals: Extrovert. Flaws: Fearful, Disease, Insomniac. Bonds: Rich. Occupation: Sculptor

Voice: Gruff and masculine

Attributes [hide]

Karash Halsey, Male Half-Orc Monk 2
Medium (6'10") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)10 (+0) 17 (+3)9 (-1)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Emerald Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She tends to wear a brown poncho over her likewise colored trousers and shirt. She keeps her yellow fur in a flapper bob. Her fierce green eyes like to dwell on things.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She uses divination through singing.

History: She was born in a small desert village. Emerald was born on a far northern desert where she grew up under the tutelage of her father, an expert Weaver. She bought a longbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is unsatisfied with her job

Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Nature, Immigrant. Occupation: Weaver

Voice: Sleepy voice

Attributes [hide]

Emerald Of World, Female Tabaxi Warlock 3
Medium (5'8") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 100 gp. Azurite (5 gp). Onyx (80 gp). Alexandrite (500 gp). 1 Healer’s kit. 1 Disguise kit. 1 Climber’s kit.


Social Check DCs


Diesa Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears brown leather gloves, a brown jacket, and tight pants. Her black hair is heavily combed to the right. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She served in the navy to pay for her family's outstanding loans. When Diesa reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Insomniac, Ugly. Bonds: Poor, Military. Occupation: Navigator

Voice: Spanish accent

Attributes [hide]

Diesa Rumnaheim, Female Dwarf Commoner 2
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)13 (+1) 10 (+0)11 (+0)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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