Yurgunn Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is very fat, and has the majority of her body covered in plate. She has shaved her head bald. Her ears are large.
Personality: She has always had a great fascination with Dwarven culture. She is a font of random trivia from the lore and stories she has discovered
History: Born in the east to a Carter, Yurgunn learned a great deal about her mother's area of expertise. As a young adult she joined a group advocating for an improvement in Dwarven conditions. She has set out to sabotage the competition.
Motivation: Balancing her hectic life and new Carter responsibilities is difficult.
Ideals: Logical. Flaws: Ugly, Racist. Bonds: Job. Occupation: Carter
Voice: Booming voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 40 gp.
Dworic Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a custom-built plate barding that's adorned with grey lining and desert motifs. His long white hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has all his life been fascinated with poetry.
History: Born in a small village he learned the ways of the warrior from his father. He was taken as a slave by a traveling circus and forced to perform He has never given up on his poetry dream.
Motivation: Wants to work out more often; and he has money and likes to spend it
Ideals: Athletic, Artistic, Fighting. Flaws: Ugly. Bonds: Slave. Occupation: Knight
Voice: Shortens vowels
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. Deep green spinel (70 gp). 2 Tanglefoot bags.
Ilanis Mancilla, Female Half-Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she usually wears her yellow robe and has her scythe always slung over her shoulder. Her brown hair is smooth and relatively long. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born into a rich family. Her parents enrolled her in a Druid school at a young age so that she could practice her psionic talents. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Money/treasure; and she uses money and sex appeal to get what she needs
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Religious, Rich. Occupation: Bellfounder
Voice: Aggressive tone
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 18 (+4) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Goblin, Halfling, Giant
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 170 gp.
Kriv Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of maces, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He keeps his long black crest kept up in a rat tail. His eyes are gold and catlike.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born to a Slave Trader, his father struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Opinionated. Flaws: Secretive. Bonds: Poor, Attractive. Occupation: Dyer
Voice: Switch between two voices
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 2000 cp. 1 Banded mail.
Aelar Malcolms, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Interpreter. He has a moderate pudge and is not very fit. He has styled his brown hair well, parting it to the right. He is baby faced.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Sold as a small child to a slaver, Aelar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: His relatives are trying to arrange a marriage; and he's looking for his big break
Ideals: Gifted, Joker. Bonds: Mentor, Adventurer, Family. Occupation: Interpreter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 3000 cp. 1 Half-Plate. 1 Half-Plate. 1 Buckler.
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