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Advanced [show]


Dûshrat Hadleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing the road beaten gear of a warrior. He has wavy golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Like his father and his sister before him, after school he went straight into learning to become a Laborer. He ran away from his former home and has been making his living as a Laborer for the past few years.

Motivation: A deep hatred of goblins; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Enemies, Adventurer, Job. Occupation: Laborer

Voice: Booming voice

Attributes [hide]

Dûshrat Hadleigh, Male Half-Orc Ranger 1
Medium (6'6") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)10 (+0) 11 (+0)12 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 60 gp.


Social Check DCs


Ar-Karo Halsey, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in collared shirts and wears a proper scarf over his head. He has a red handlebar mustache and slicked back red hair. His fierce brown eyes like to dwell on things.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Ar-Karo was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ar-Karo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ar-Karo. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his absent father; and he has decided he is irredeemable

Flaws: Antagonistic. Bonds: Adventurer, Poor, Criminal record, Family. Occupation: Doctor

Voice: German accent

Attributes [hide]

Ar-Karo Halsey, Male Half-Orc Aristocrat 1
Medium (5'5") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)11 (+0) 11 (+0)13 (+1)
Skills Athletics +4, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 600 sp.


Social Check DCs


Beloril Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries a battered hammer and tarnished scimitar as well. His auburn hair, when down, is lengthy. His hazel eyes lackadaisically let the world flow into them.

Personality: His tongue was cut out and he uses sign language. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Beloril was left his mother's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Rich, Military. Occupation: Miner

Voice: Pirate accent

Attributes [hide]

Beloril Deepdelver, Male Dwarf Bard 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)10 (+0) 15 (+2)12 (+1)
Skills Arcana +2, Athletics +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1 Small steel mirror.


Social Check DCs


Senteq Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a well pressed and immaculate suit (or dress). He has done his best to style his auburn hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a criminal king-pin and mafia family His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Since then, he has sought to make the best of life.

Motivation: He has comitted a past crime that haunts him to this day; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic, Optimist. Flaws: Ugly. Bonds: Criminal record, Enemies. Occupation: Miner

Voice: Relaxed voice

Attributes [hide]

Senteq Nopenstallen, Male Gnome Warlock 2
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)15 (+2) 11 (+0)18 (+4)
Skills Nature +4, Persuasion +6
Senses Passive Perception 10
Languages Common, Gnome, Auran, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 390 gp.


Social Check DCs


Aline Brady, Female Human [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. Her attire stands in sharp contrast to her greataxe, which is beautifully polished and possesses an ornate carving of a cross on it. She has styled her brown hair well, parting it to the right. She has a tattooed face.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her first spouse was a Tailor, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: To reunite with her absent mother; and she has a rivalry with the church that dominates her actions

Ideals: Fighting, Optimist, Joker. Bonds: Religious, Family. Occupation: Marshal

Voice: Pronounces O like U

Attributes [hide]

Aline Brady, Female Human Wizard 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)12 (+1) 12 (+1)11 (+0)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 200 sp. Golden yellow topaz (200 gp).


Social Check DCs

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