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Advanced [show]


Ulfgar Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears professional attire. He has moderate length red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Ulfgar was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered east to less war torn lands. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Ideals: Disciplined, Entrepeneur. Flaws: PTSD. Bonds: Attractive, Job. Occupation: Performer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ulfgar Loderr, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)16 (+3) 16 (+3)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Infernal, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: Fire opal pendant on a fine gold chain (600 gp). Large well-done wool tapestry (300 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). 1 Masterwork Common Melee.


Social Check DCs


Adrik Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the west to a Masseuse, Adrik learned a great deal about his mother's area of expertise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's looking for his big break; and balancing his hectic life and new masseuse responsibilities is difficult

Flaws: Antagonistic. Bonds: Job, Family, Adventurer. Occupation: Masseuse

Voice: Irish accent

Attributes [hide]

Adrik Broodfist, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)12 (+1) 11 (+0)10 (+0)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 270 gp. Blue quartz (15 gp). Jade (150 gp). 1 Magnifying glass.


Social Check DCs


Ghaliver Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'3", this man wears clothing that is held on in multiple layers but all of it is in poor condition. His blonde hair is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He does not trust anyone and sleeps with one eye open.

History: Sold as a small child to a slaver, Ghaliver was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He hasn't been sleeping well lately.

Motivation: He wants to get laid; and to get a good night's sleep

Flaws: Insomniac, PTSD. Bonds: Poor, Attractive, Mentor. Occupation: Barrister

Voice: Indian accent

Attributes [hide]

Ghaliver Sunmeadow, Male Halfling Cleric 1
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)16 (+3) 13 (+1)14 (+2)
Skills Insight +3, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Orc, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 50 gp. 1 Banded mail.


Social Check DCs


Myria Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: She wears white leather gloves, a white jacket, and tight pants, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'11" when asserting herself. She has a very tight haircut. Her eyes are a pleasant hazel.

Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She is used to getting what she wants. In part because she is a meticulous planner.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She struck the Performer job and began her own company from there.

Motivation: She'd like to take her coworkers down a peg; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Professionalism. Bonds: Attractive, Military, Job, Criminal record. Occupation: Performer

Voice: Whispers

Attributes [hide]

Myria Goodearth, Female Halfling Cleric 1
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)13 (+1) 12 (+1)17 (+3)
Skills Acrobatics +3, Deception +5
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs


Ishte Doubt, Female Tiefling [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, she is an attractive figure. She is dressed in an above average manner. She has dyed her greying red hair a little too much giving a sharp red color. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Ishte is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She was born the only child of a wealthy merchant. She helped her father out around the business and became quite the natural. She's also a talented Bricklayer, but doesn't like to broadcast it.

Motivation: An old rival family wants her found; and her relatives are trying to arrange a marriage

Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Family, Job. Occupation: Shepherd

Voice: Sleepy voice

Attributes [hide]

Ishte Doubt, Female Tiefling Bard 1
Medium (5'6") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)16 (+3) 12 (+1)14 (+2)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Auran, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 20 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs

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