Susannah Skelton, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears tight fitting clothing which further accentuates her frame. She wears a colorful flower in her red hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Susannah took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and to protect her home
Ideals: Professionalism, Gifted. Flaws: Insane, Disease. Bonds: Attractive, Guardian. Occupation: Bounty Hunter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'11") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 400 sp.
Rosalind Musumeci, Female Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned female wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is tall, broad shouldered and powerfully built. Her hair is long and red with streaks of black, and is pulled back with small yellow clips. Her eyes are violet and she is always smoking a pipe.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is obsessed with finding treasure.
History: Born in the east her family was never financially stable. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Wants to raise her children well; and regain custody of her son
Ideals: Joker. Flaws: Racist. Bonds: Adventurer, Poor, Family. Occupation: Junk Dealer
Voice: Old Prospector
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Yvonne Gresham, Female Human [Permalink]
Personal [hide]
Description: This northern woman wears baggy brown pantaloons and a grey scarf. Her clothes are grease stained in places. Her chestnut hair is lengthy. Her gray unseeing eyes seem to look past you.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is able to fit into much smaller and tighter spaces than normal.
History: Born to a Dyer, her mother struggled to pay the bills. A freak accident while working with her Dyer mother left her crippled. She moves from town to town, unable to find a place to settle.
Motivation: To be a Dyer again.
Ideals: Gifted. Flaws: Disease, Sensitive. Bonds: Poor, Immigrant. Occupation: Laborer
Voice: Soft and melodious
Attributes [hide]
Medium (4'8") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp. 1 Masterwork Uncommon Weapon.
Geoffrey Harley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He keeps his white hair in a flapper bob. His eyes are violet and beady.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is used to getting what he wants. In part because he is a meticulous planner.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was taken from his home at a very young age. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Professionalism. Flaws: Ugly, Antagonistic, Mundane. Bonds: Slave. Occupation: Shipwright
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
Possessions: 110 gp. Blue quartz (11 gp).
Enialis Nailo, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft black waves gently in the breeze, and sports empty pouches on his belt. His tied-back hair is golden. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.
Motivation: Revenge; and he wants revenge against dire rats
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies. Occupation: Carter
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Draconic, Abyssal, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 160 gp. Jet (120 gp). Rock crystal (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
