Orianna Moral, Female Tiefling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tiefling, and stands approximately 5'4". She wears just a green suit, and her gloved hand is found clutching a flail. Her black hair is still thick. This red eyed westerner is not easily forgotten.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the west to a Miner, Orianna learned a great deal about her mother's area of expertise. A gifted student she started as a Apothecary, but she got bored and became a Miner. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To share knowledge with the world; and to be a apothecary again
Ideals: Opinionated, Optimist, Logical. Bonds: Job, Nature. Occupation: Miner
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 350 gp.
Althaea Floshem, Female Elf [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She carries a battered axe and tarnished glaive as well. She has dyed her greying silver hair a little too much giving a sharp silver color. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She pushes her goals aggressively. She is also a coward if confronted.
History: She was raised in a island tribe. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Knight work with an outfit from a few towns over. Knight work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Knight for the past few years.
Motivation: She feels threatened by others; and she's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Nature, Job. Occupation: Knight
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 7 (-2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 500 sp.
Andraste Casilltenirra, Female Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her brown hair is drawn into a tight pony tail with a clover scrunchie. She tend to wears goggles to shield her eyes.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is obsessed with her god.
History: She was born on a small isolated farm. When money was particularly tight she was walking through alleys when she overheard a Locksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Terse. Bonds: Poor, Religious, Nature. Occupation: Locksmith
Voice: Slow speaker
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Gnome
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 140 gp. Brown-green garnet (150 gp).
Cressel Covert, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a card on it. His chestnut hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.
Personality: He is calm most of the time but flees social interaction. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a poor family in the city he treasured whatever gifts he got. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Poor, Criminal record. Occupation: Sculptor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'10") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 500 sp. 3 Thunderstones.
Boddynock Garrick, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'3". He has the majority of his body covered in plate. He has a long chestnut beard with little hanging trinkets. He has violet eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Boddynock hails from a village terrorized by brigands. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Boddynock grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Boddynock. He used his abilities to trick people and travel the world for free.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Bonds: Attractive, Slave, Enemies, Criminal record. Occupation: Jeweler
Voice: Eastern European accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 19 (+4) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: Smoky quartz (70 gp). Azurite (16 gp). Coral (110 gp).
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