Diggory Horner, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses in yellow turtlenecks beneath a white coat with pastel slacks. He is portly but not overly obese. His hair is silver, silky, and of moderate length. This amber eyed easterner is not easily forgotten.
Personality: While he acts the brute, he is far gentler than he would appear. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the east to a Tanner, Diggory learned a great deal about his mother's area of expertise. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He struck the Tanner job and began his own company from there.
Motivation: Wants to raise his children well.
Ideals: Fighting, Justice. Bonds: Attractive, Job, Family. Occupation: Tanner
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Auran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 500 gp. Violet garnet (200 gp).
Kriv Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a green and blue robe with the hood down. He carries a battered halberd and tarnished greataxe as well. He sports a flattop crest cut. He tend to wears goggles to shield his eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in a small village he learned the ways of the warrior from his father. Brilliant and gifted he never wanted to apply himself. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc
Ideals: Fighting, Gifted, Logical. Flaws: Antagonistic. Bonds: Slave. Occupation: Glassblower
Voice: French accent
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Infernal, Auran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1500 sp. 1 Masterwork Common Melee.
Chad Hadlee, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears tight fighting clothing, which leaves very little to the imagination. His white hair, when down, is lengthy. He tend to wears goggles to shield his eyes.
Personality: Chad wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He is harsh and unforgiving.
History: Chad was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chad fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Disciplined. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Painter
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp.
Jheri Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a black armored body suit, with a simple tan line shooting up and back down, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'1" when asserting herself. Her crest is cut close to her head. Her face is covered beneath a completely black helmet.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was born to a criminal king-pin and mafia family As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her mother, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She feels that her past leaves her morally obligated to help.
Flaws: Insane. Bonds: Family, Criminal record, Rich. Occupation: Slave Trader
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 pp. 1 Silk rope.
Sindri Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears bulky tan painted plate armor. He has dyed his greying white hair a little too much giving a sharp white color. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has a massive crush on the younger sibling of the Mercenary who has hired him part-time. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the north to a Mercenary, Sindri learned a great deal about his father's area of expertise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now owns his own business.
Motivation: Wants to open a new tavern; and he is wracked by social anxiety
Flaws: Fearful. Bonds: Has a crush, Job, Family. Occupation: Mercenary
Voice: Eastern European accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 2)
Armor Class 14
Hit Points 19 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 19 (+4) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Draconic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 2000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
