Nurkara Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she usually wears her brown robe and has her halberd always slung over her shoulder. Her hair is black and curly. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a pair of adventurers, Nurkara grew up listening to her father's many stories. She took every job she could get her hands on, but the opportunities for Dwarves in the north were limited. She is searching for what she claims is her rightful reward.
Motivation: She is compelled to act according to her religious beliefs; and obtaining odd cultural halfling artifacts is her passion
Ideals: Optimist. Flaws: Addict. Bonds: Adventurer, Immigrant, Religious. Occupation: Dyer
Voice: Indian accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Buckler.
Harvest Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her yellow fur is kept up in a ponytail inside a wide-brimmed hat. She tend to wears goggles to shield her eyes.
Personality: She never swears and excessively uses polite adverbs when speaking. She receives visions of the future at random moments
History: Harvest was raised in a hard working conservative environment. She worked as a nervous Beggar and found it very stressful. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She's attracted to the PC; and to reunite with her old friends
Ideals: Optimist, Gifted. Bonds: Job, Adventurer, Has a crush. Occupation: Beggar
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Rhodochrosite (4 gp). Golden pearl (80 gp). Tiger eye turquoise (4 gp).
Emma Beckwith, Female Human [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Sellsword. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has styled her auburn hair well, parting it to the right. Her eyes are a pleasant violet.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is obsessed with her god.
History: Born in a small village she learned the ways of the warrior from her father. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently she has begun working with bootleggers and crooks.
Motivation: Seeks redemption; and she is compelled to act according to her religious beliefs
Ideals: Joker, Fighting. Bonds: Attractive, Religious, Criminal record. Occupation: Sellsword
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 70 gp. 1 Masterwork Uncommon Weapon.
River In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears loose pants and a collared shirt complete with sweater beneath her coat. She wears a Stetson hat to hide her balding. Her face is covered beneath a completely black helmet.
Personality: Calm and collected, she is a well trained Jeweler. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She is a Doppelganger in disguise. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She has achieved small success as a Jeweler.
Motivation: Sabotage a competitor; and to be a fletcher again
Ideals: Optimist. Bonds: Job, In love, Adventurer. Occupation: Jeweler
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1500 sp.
Dabbledob Welber, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses in collared shirts and wears a proper scarf over his head. With a patchy brown beard and wild brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Money/treasure; and to be a bowyer again
Ideals: Persistence. Flaws: Insomniac, Antagonistic. Bonds: Rich, Job. Occupation: Stableman
Voice: Speaks with a cold
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 26000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!