Emerald Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman wears skinny pants and wears a pastel and red robe with the hood down. Her white fur is smooth and relatively long. This amber eyed easterner is not easily forgotten.
Personality: Emerald speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a soldier and died while she was still young. Emerald was left her mother's suit of armor and trained in its use and care. She used her abilities to trick people and travel the world for free.
Motivation: She wants to get laid; and she wants nothing more than to rejoin the army
Ideals: Impeccable. Bonds: Adventurer, Military, Criminal record, Has a crush. Occupation: Sculptor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Goblin, Gnome, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 170 gp.
Fargas Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears bulky red painted plate armor. His blonde hair, when down, is lengthy. His hazel eyes lackadaisically let the world flow into them.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is greedy
Ideals: Athletic, Joker. Flaws: Secretive. Bonds: Rich, Criminal record. Occupation: Priest
Voice: Cold and demanding tone
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 8 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
Arnold Marley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a fancy grey suit. His hair is chestnut, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.
Personality: He is overprotective of those who hire his services. He plays an instrument quite well.
History: The child of a Bookbinder, who enjoyed hunting, Arnold was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He inherited the family business which he has now maintained for 3 years.
Motivation: He would like to get married and retire; and he's in love
Ideals: Artistic. Bonds: Attractive, Guardian, Nature, Job, Has a crush. Occupation: Shoemaker
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp. Banded agate (11 gp).
Az-Bror Sutton, Male Half-Orc [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are gray and catlike.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born on a small isolated farm. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature, Rich. Occupation: Server
Voice: High pitched, excited
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 13 (+1) | 6 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1000 sp. 1 Masterwork Uncommon Weapon.
Werydd Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she is typically in her Farmer uniform. She keeps her long auburn hair kept up in a rat tail. She wears round tiny glasses practically rammed into her face.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She does not trust anyone and sleeps with one eye open.
History: Born in the east to a Farmer, Werydd learned a great deal about her mother's area of expertise. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern
Ideals: Opinionated. Flaws: Insomniac. Bonds: Job, Adventurer. Occupation: Farmer
Voice: Dutch accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!
