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Advanced [show]


Ishte Cryptic, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears light armors faded through time and improper care. Her purple hair is drawn into a tight pony tail with a clover scrunchie. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Overbrimming with self-confidence, Ishte isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Guard arts, while her father instructed her in etiquette, music and courtly manner. She was an apprentice working in her mother's forge. She ran away from her former home and has been making her living as a Guard for the past few years.

Motivation: She is unsatisfied with her job; and she is greedy

Ideals: Impeccable. Bonds: Attractive, Job, Rich. Occupation: Guard

Voice: Relaxed voice

Attributes [hide]

Ishte Cryptic, Female Tiefling Ranger 2
Medium (5'4") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)13 (+1) 13 (+1)17 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 210 gp.


Social Check DCs


Oriff Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: This western woman is dressed in a clean brown cloak covering her clean studded leather. Her clothes are grease stained in places. Her red hair is braided into rings. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: The child of western immigrants she idolized her father. She took every job she could get her hands on, but the opportunities for Dwarves in the west were limited. Some 9 years later her spouse died after the birth of her daughter. Heartbroken, Oriff never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: Wishes to resurrect an old love.

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Immigrant, In love. Occupation: Sculptor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Oriff Bloodkith, Female Dwarf Warrior 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)16 (+3) 14 (+2)13 (+1)
Skills Insight +4, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Halfling, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 800 sp. Silver ewer (20 gp). Solid gold idol (400 gp). 1 Banded mail.


Social Check DCs


Cockaby Reese, Male Gnome [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his shortbow with his veritable burlap sack of a shirt. He has a moderate pudge and is not very fit. His golden hair is drawn into a tight pony tail with a cross scrunchie. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is happy with his job as a Scribe. He turns his eye from what people do, preferring to live and let live. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born several months after his mother was called into army service. A few years later when the north was not economically sound they moved to his current location. He then took over the family business and is one of the better Scribe for hire.

Motivation: An old rival family wants him found; and balancing his hectic life and new scribe responsibilities is difficult

Flaws: Hedonist. Bonds: Job, Military, Immigrant, Family. Occupation: Scribe

Voice: Smooth and feminine

Attributes [hide]

Cockaby Reese, Male Gnome Paladin 2
Small (3'8") Gnome, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)11 (+0) 10 (+0)18 (+4)
Skills Animal Handling +2, History +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 250 gp. 1 Masterwork Common Melee.


Social Check DCs


Drifting Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his sickle. His red fur is knotted and matted. He is baby faced.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He does not believe in violence as a means to an end. He is a dedicated Barber but believes his peers are too gung-ho.

History: Drifting was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Justice, Pacifist. Bonds: Poor, Adventurer. Occupation: Barber

Voice: Scratchy, weak

Attributes [hide]

Drifting Mirror, Male Tabaxi Cleric 3
Medium (5'9") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)10 (+0) 10 (+0)12 (+1)
Skills Arcana +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1500 sp.


Social Check DCs


Lance Hayes, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is short and black. He has a dull look in his gray eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has worked as a Adventurer like his mother before him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to be a spice merchant again

Ideals: Artistic. Flaws: Disease, Antagonistic. Bonds: Job, Criminal record. Occupation: Adventurer

Voice: Scratchy, weak

Attributes [hide]

Lance Hayes, Male Human Paladin 1
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)12 (+1) 10 (+0)10 (+0)
Skills Insight +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 600 sp.


Social Check DCs

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