Vezera Clethtinthiallor, Female Dragonborn [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her bronze crest is slicked back into a classic pompadour. She has red eyes.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dragonborn in existence. As long as the job gets done she does not care how it got done.
History: Her mother raised her in a mountain cabin. Her father took her hunting and taught her how to get in the mind of other creatures. She bought a ceremonial dagger and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To reunite with her old friends; and wants to have a good time and be beloved
Ideals: Justice, Professionalism. Bonds: Poor, Nature. Occupation: Blacksmith
Voice: Slurs words
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 500 sp. Silver pearl (40 gp).
Gerard Marston, Male Human [Permalink]
Personal [hide]
Description: He wears a brown feathered hat and brown clothes, and carries rapiers. His black hair is drawn into a tight pony tail with a dagger scrunchie. He has a tattooed face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invites people to come help in his community garden.
History: He got into the Carter business at a young age. A gifted student he started as a Navigator, but he got bored and became a Carter. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Philantrophist. Bonds: Job, Guardian. Occupation: Carter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 130 gp. Moss agate (14 gp). 1 Masterwork Common Melee.
Anverth Beren, Male Gnome [Permalink]
Personal [hide]
Description: He sports blue clothing, slightly heavier than average wear. He is bristling with hidden weapons, mostly lances and sais. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.
Personality: Always inclined to offer people food he seems plenty friendly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. After months of barely getting by, Anverth managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist, Joker. Flaws: Disease. Bonds: Criminal record, Rich. Occupation: Interpreter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Chrysoberyl (50 gp). Star rose quartz (20 gp). Chrysoberyl (50 gp).
Vistra Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who is constantly adorned with expensive silk clothing, often dyed in bright grey and white, and wears rings and necklaces with large, colorful gems. She keeps her long blonde hair kept up in a rat tail. Her eyes are blue.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. As a young adult she joined a group advocating for an improvement in Dwarven conditions. She has achieved small success as a Locksmith.
Motivation: Wants her loneliness to end; and she is greedy
Ideals: Philantrophist. Flaws: Racist. Bonds: Rich, Job, Military, Has a crush. Occupation: Locksmith
Voice: Speaks with lips pursed
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Infernal, Draconic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 370 gp. Deep blue spinel (300 gp). 1 Masterwork Common Ranged Weapon.
Karash Barney, Male Half-Orc [Permalink]
Personal [hide]
Description: He sports white clothing, slightly heavier than average wear, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'7" when asserting himself. He wears his golden hair up. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He comes from a rich northern family. He found a children's book about a Half-Orc Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.
Motivation: He is unsatisfied with his job; and he has money and likes to spend it
Ideals: Justice, Artistic. Bonds: Rich, Adventurer, Job. Occupation: Roofer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 17 (+3) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 3000 cp. Lapis lazuli (7 gp).
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Their contribution stands as a beacon of hope for all adventurers!


