Bilga Law, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman stands a little under 5'2" and is a bit bulky. She is very muscular particularly in the legs. She sports white clothing, slightly heavier than average wear. She has styled her chestnut hair well, parting it to the left. Her otherwise smooth face is marked with small tiny scars.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Interpreter arts, while her father instructed her in etiquette, music and courtly manner. Her first spouse was a Bookbinder, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She was granted necromantic powers by her dying brother.
Motivation: Further expansion of business; and her spouse's relatives view her with great suspicion
Ideals: Gifted. Flaws: Disease. Bonds: Family, Rich, Job. Occupation: Interpreter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 370 gp.
Trym Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: This woman prefers to wear flannel. She has a penchant for wearing a ring with an oversized jet on her left hand. With wild silver hair. She has a dull look in her gray eyes.
Personality: Overbrimming with self-confidence, Trym isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the south; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Entrepeneur. Flaws: Disease, Insomniac. Bonds: Rich. Occupation: Unemployed
Voice: Relaxed voice
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Goblin, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Caeldrim Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: This man prefers to wear tan clothing when he does not wear armor, and sports empty pouches on his belt. He wears his brown hair down. He has gleaming, smiling brown eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Animals are drawn to him, and he is able to talk to them.
History: He is the product a well kept family trust fund and as such has never really known need. Like his father and his sister before him, after school he went straight into learning to become a Navigator. He struck the Navigator job and began his own company from there.
Motivation: He has passion for adventuring and risk; and sabotage a competitor
Ideals: Gifted. Bonds: Job, Rich, Adventurer. Occupation: Navigator
Voice: Irish accent
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1 Breastplate.
Fragrant In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her red fur is lengthy. She wears an eyepatch.
Personality: While she acts the brute, she is far gentler than she would appear. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Born to a Bowyer, her mother struggled to pay the bills. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She desires power and/or immortality; and she's looking for her big break
Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Poor, Military. Occupation: Ruler
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 60 gp. Citrine (60 gp). 1 Masterwork Common Melee.
Gilbert Radcliffe, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a worn and beaten armor. His golden hair is slicked back into a classic pompadour. His eyes are a pleasant gray.
Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with a lost civilization.
History: He was born to a criminal king-pin and mafia family He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Days after completing his studies, news broke out that his hometown was attacked by giants. Gilbert was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: He feels kind of lost in life; and a rival would like him out of the picture
Flaws: Shy, Depressed. Bonds: Adventurer, Criminal record, Enemies. Occupation: Brewer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +5
Possessions: 20 gp.
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