Seddit Lithe, Female Tiefling [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She carries a battered greatsword and tarnished halberd as well. Her silver hair is unkempt and raggedy. She has gold eyes.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Seddit was left her mother's suit of armor and trained in its use and care. She struck the Weaver job and began her own company from there.
Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it.
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job, Enemies, Military. Occupation: Weaver
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'5") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Goblin, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 300 gp.
Nissa Welber, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears silk and lounges about seductively, and sports empty pouches on her belt. Her hair is greying and her face has many wrinkles. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She is a Yochlol in disguise. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Insane, Shy. Bonds: Attractive, Adventurer. Occupation: Actor
Voice: Russian accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 15 (+2) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp.
Trym Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged woman is wearing colorful clothing, dressed as a Bounty Hunter, and a wedding ring on her right hand. Her white hair, when down, is lengthy. Her eyes are gray and catlike.
Personality: Aggressive, abrasive, and angry, Trym embodies much of what other species detest in the Halflings. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Born to a Dyer, her mother struggled to pay the bills. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bounty Hunter. She inherited the family business which she has now maintained for 10 years.
Motivation: Marry her brother to traveling adventurers; and a need for knowledge about a nearby landmark
Flaws: Antagonistic. Bonds: In love, Family, Poor, Job, Adventurer. Occupation: Bounty Hunter
Voice: Smooth and feminine
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp.
Birel Ethanasath, Female Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she is dressed in earthy colors with a blue and tan handkerchief worn on her left side. She keeps her black hair in a pixie cut. Her thin eyebrows rest above her beady hazel eyes.
Personality: She is mildly Elf supremacist, though she does not identify as such. She is an amazing painter.
History: She was raised in a forest tribe. As a young adult she joined a group advocating for an improvement in Elven conditions. She now spends her time doing works of charity.
Motivation: Tabaxi compassion; and a strong sense of loyalty to tabaxi people
Ideals: Gifted, Philantrophist. Flaws: Ugly, Racist. Bonds: Nature. Occupation: Barber
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 90 pp.
Bertram Leeming, Male Half-Elf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a yellow costume with the symbols of the four houses of cards on his torso. His white hair is greasy and uncared for. His ears are large.
Personality: His tongue was cut out and he uses sign language. He is obsessed with finding treasure.
History: Bertram was born in the north. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Persistence, Fighting. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Shepherd
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
