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NPC Generator

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Advanced [show]


Anne Fatrabbit, Female Halfling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She wears her hair in dreadlocks. She wears a mask on her face.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Anne was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She found a children's book about a Halfling Cleric who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She moves from town to town, unable to find a place to settle.

Motivation: She has passion for adventuring and risk; and she's looking for her big break

Ideals: Passionate. Flaws: Shy. Bonds: Poor, Immigrant, Adventurer. Occupation: Banker

Voice: Creaky witch voice

Attributes [hide]

Anne Fatrabbit, Female Halfling Cleric 1
Small (2'8") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)12 (+1) 14 (+2)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 800 sp. Silver comb with moonstones (200 gp).


Social Check DCs


Adelaide Ashley, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a well pressed and immaculate suit (or dress). Her hair is silver and curly. Her eyes are brown and she is always smoking a pipe.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a pair of adventurers, Adelaide grew up listening to her mother's many stories. She moved from fad to fad and when she turned 15 she discovered painting. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelaide fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with her old friends.

Ideals: Disciplined, Fighting, Artistic. Bonds: Nature, Adventurer. Occupation: Mercenary

Voice: High pitched, excited

Attributes [hide]

Adelaide Ashley, Female Human Expert 1
Medium (4'7") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)13 (+1) 16 (+3)15 (+2)
Skills Intimidation +4, Survival +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 30 gp.


Social Check DCs


Shadow Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man likes to wear pastel tank tops with tan pants, and a wedding ring on his left hand. He has white fur. He has a dull look in his hazel eyes.

Personality: He loves telling others what to do and how they should feel about things. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born the only child of a wealthy merchant. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Opinionated, Entrepeneur. Flaws: Impulsive. Bonds: In love, Criminal record. Occupation: Herbalist

Voice: Complex vocabulary, royal

Attributes [hide]

Shadow Grass, Male Tabaxi Monk 1
Medium (5'3") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)12 (+1) 13 (+1)15 (+2)
Skills History +3, Stealth +5
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Andry Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears dull white sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scythe, just in case. Sporting a blonde mohawk this woman's hair draws a lot of attention. Her gray eyes lackadaisically let the world flow into them.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She feeds upon the attention of others.

History: She got into the Guard business at a young age. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Andry took refuge in the ruined castle and found the beat up scythe and armor she uses now. She has drifted from career to career and currently works as a Guard.

Motivation: She's attracted to the PC; and to be a detective again

Flaws: Selfish. Bonds: Attractive, Job, Nature, Has a crush. Occupation: Guard

Voice: Uses sign language

Attributes [hide]

Andry Goodearth, Female Halfling Druid 1
Small (2'9") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)12 (+1) 14 (+2)14 (+2)
Skills Deception +4, Investigation +3
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 200 sp.


Social Check DCs


Nuraval Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of scythes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. He has blue eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is harsh and unforgiving.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Druid school at a young age so that he could practice his psionic talents. He has worked as a Marshal like his mother before him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against dire rats

Ideals: Fighting, Joker, Gifted. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Marshal

Voice: Forgets to breathe while speaking

Attributes [hide]

Nuraval Morigak, Male Dwarf Druid 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)12 (+1) 14 (+2)10 (+0)
Skills Athletics +2, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 70 gp. Malachite (11 gp). Sardonyx (20 gp). Sardonyx (20 gp). 1 Masterwork Common Melee.


Social Check DCs

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