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Advanced [show]


Dalgal Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a brown armored body suit, with a simple yellow line shooting up and back down, and a wedding ring on his right hand. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His otherwise smooth face is marked with small tiny scars.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in a small plains village. He dropped out of school before completing his studies. He now spends his time doing works of charity.

Motivation: To share knowledge with the world.

Ideals: Philantrophist, Professionalism, Logical. Bonds: In love. Occupation: Gardener

Voice: growls and snarls, animalistic

Attributes [hide]

Dalgal Daraln, Male Dwarf Wizard 1
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)12 (+1) 14 (+2)8 (-1)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 30 pp. Amber (130 gp).


Social Check DCs


Pallabar Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He very much looks the part of a Miller. His head has been shaved. His brown eyes have a joyful gleam in them most of the time.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a pair of adventurers, Pallabar grew up listening to his mother's many stories. In his 18th year, his parents were killed by a dire rats raid, leaving Pallabar alone in the world. After a stint in an orphanage, he was adopted. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Many dire rats want him driven away.

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Adventurer, Enemies. Occupation: Miller

Voice: Spits words with contempt

Attributes [hide]

Pallabar Sympony, Male Gnome Warrior 1
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)14 (+2) 13 (+1)12 (+1)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: Peridot (30 gp).


Social Check DCs


Shedinn Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, and he perpetually has his axe ready. His gold crest has been sun bleached extensively. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gifted from a young age, Shedinn studied abroad. After coming to the age of reason, Shedinn took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Stableman.

Motivation: He has money and likes to spend it; and wants to open a new tavern

Ideals: Fighting, Gifted. Bonds: Attractive, Job, Rich. Occupation: Stableman

Voice: Voice breaks

Attributes [hide]

Shedinn Nemmonis, Male Dragonborn Rogue 2
Medium (6'3") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)12 (+1) 14 (+2)11 (+0)
Skills Athletics +5, Medicine +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4

Possessions: 400 sp.


Social Check DCs


Aerdeth Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of quarterstaffs, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has a small bristly mustache and wavy black hair. He wears round tiny glasses practically rammed into his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Selfish, Shy. Bonds: Attractive, Poor, Religious. Occupation: Tanner

Voice: Speaks with back of mouth

Attributes [hide]

Aerdeth Teinithra, Male Elf Aristocrat 3
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 7 (-2)12 (+1) 14 (+2)8 (-1)
Skills Performance +1, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Tomph Mori, Female Half-Orc [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has a slight overbite and is overall scrawny. She has wavy golden hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Tomph was born the youngest of three triplets. Tomph abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better kind of golem.

Motivation: She loathes her own lifestyle; and a need for knowledge about a nearby landmark

Ideals: Extrovert. Flaws: Disease, Depressed. Bonds: Attractive, Family, Adventurer. Occupation: Priest

Voice: Speaks with a cold

Attributes [hide]

Tomph Mori, Female Half-Orc Rogue 2
Medium (4'8") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)11 (+0) 9 (-1)11 (+0)
Skills Deception +2, Perception +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 250 gp. Embroidered silk and velvet mantle with numerous moonstones (500 gp).


Social Check DCs

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