Dain Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'2". He is wearing colorful clothing, dressed as a Armorer. He has a very tight haircut. He wears crescent spectacles with a black brim.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: The child of a Herbalist, who enjoyed hunting, Dain was taken on many hunting expeditions. Dain liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is untrained/undisciplined, which makes him dangerous.
Motivation: Many gnolls want him driven away; and a deep hatred of gnolls
Ideals: Joker. Flaws: Impulsive, Insane. Bonds: Nature, Enemies. Occupation: Armorer
Voice: Russian accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 190 gp. 1 Masterwork Uncommon Weapon.
Borun Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he tends to wear a large white jacket. His tied-back hair is black. He wears crescent spectacles with a black brim.
Personality: This man loves music and to teach people music more than just about anything. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in a small village he learned the ways of the warrior from his mother. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To be a Sailor again; and sabotage a competitor
Ideals: Artistic, Fighting. Flaws: Fearful. Bonds: Rich, Job. Occupation: Shoemaker
Voice: Sounds elderly
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Gnome, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 10 pp. Banded agate (16 gp).
Myria Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: She stands about 3'1" and is wearing a tight white one piece outfit complete with pants, hood, and a cape. Her right leg appears badly burned and disfigured. With bright brown hair. Her fierce gray eyes like to dwell on things.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Myria was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.
Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Philantrophist. Bonds: Poor, Adventurer. Occupation: Body Guard
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 200 sp.
Cecily Chatham, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a simple grey robe with brown stripes complete with hood. Her hair is cut close to her head. Her eyes are green and catlike.
Personality: She is extraordinarily eccentric. She does not believe in violence as a means to an end. She is a dedicated Performer but believes her peers are too gung-ho.
History: She got into the Performer business at a young age. Like her mother and her sister before her, after school she went straight into learning to become a Performer. She was always very intelligent and has formed a secret society of specialists.
Motivation: Her relatives are trying to arrange a marriage; and wants to open a new tavern
Ideals: Pacifist. Flaws: Insane, Secretive. Bonds: Job, Family. Occupation: Performer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'10") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 300 sp.
Numba Gummen, Female Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears very tight pants and wife beaters, though occasionally she sports a blue coat. She has a long white ponytail with little hanging trinkets. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Numba was born in the east. At a young age she loved to build and create. She made a point of taking high paying jobs and getting most of it up front. She has dedicated herself to building a better trade route.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Poor, Adventurer. Occupation: Ruler
Voice: Thin and wheezing
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 24 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 380 gp. Red garnet (80 gp). Sard (50 gp).
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