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NPC Generator

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Advanced [show]


Lilith Caution, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a black costume with the symbols of luck on her torso, and she perpetually has her greatsword ready. Her chestnut hair is kept up in a ponytail inside a top hat. Her white eyes dart from person to person.

Personality: She is happy with her job as a Knight. She turns her eye from what people do, preferring to live and let live. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Lilith was born in the west. At a young age she loved to build and create. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.

Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist, Persistence. Bonds: Job, Rich. Occupation: Knight

Voice: Jittery and nervous

Attributes [hide]

Lilith Caution, Female Tiefling Rogue 1
Medium (6'0") Tiefling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)18 (+4) 11 (+0)18 (+4)
Skills Performance +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Auran, Elven, Orc, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 sp.


Social Check DCs


Bathin Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'1" and is constantly adorned with expensive silk clothing, often dyed in bright black and tan, and wears rings and necklaces with large, colorful gems. His left hand appears badly burned and disfigured. His brown hair is slicked back into a classic pompadour. This black eyed northerner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is afraid of women and trembles around them

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Guard arts, while his father instructed him in etiquette, music and courtly manner. His family was turned out during the war. He and his family wandered north to less war torn lands. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To unite with his brother; and marry his brother to traveling adventurers

Ideals: Justice. Flaws: Shy, PTSD. Bonds: Rich, Family. Occupation: Guard

Voice: Cold and demanding tone

Attributes [hide]

Bathin Anarchy, Male Tiefling Expert 2
Medium (6'1") Tiefling, Neutral Good (CR 2)
Armor Class 13
Hit Points 17 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)10 (+0) 15 (+2)11 (+0)
Skills Animal Handling +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 40 pp.


Social Check DCs


Vaina Siannodel, Female Elf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears dull blue sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed crossbow, just in case. Her brown hair has been sun bleached extensively. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She also has developed a complete distrust of the Slave Trader profession.

History: Born in the east to a Bather, Vaina learned a great deal about her father's area of expertise. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting gnolls, the young Vaina began to lead the lost caravan. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A rival would like her out of the picture; and sabotage a competitor

Ideals: Philantrophist, Entrepeneur. Bonds: Job, Enemies, Criminal record. Occupation: Bather

Voice: Spits words with contempt

Attributes [hide]

Vaina Siannodel, Female Elf Barbarian 3
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)11 (+0) 11 (+0)14 (+2)
Skills Arcana +2, Nature +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp. 1 Masterwork studded leather.


Social Check DCs


Immeral Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his blonde hair in a flapper bob. He has brown eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Immeral was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. After coming to the age of reason, Immeral took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To settle down with his crush; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Disease. Bonds: Adventurer, Poor, Has a crush. Occupation: Banker

Voice: Old Prospector

Attributes [hide]

Immeral Gracey, Male Half-Elf Cleric 1
Medium (5'0") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)17 (+3) 13 (+1)11 (+0)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Draconic, Aquan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 130 gp. A miniature golden chest with tiny emeralds lining the top (140 gp).


Social Check DCs


Shautha Bentham, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a black tunic with blue highlights, and long green pants that bunch up around her shoes. She carries a battered ceremonial dagger and tarnished longbow as well. Sporting a golden mohawk this woman's hair draws a lot of attention. She wears round tiny glasses practically rammed into her face.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She also is a firm believer in the womanly ideal.

History: Born in a small village she learned the ways of the warrior from her mother. She moved out south to avoid the crime she committed. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Regain custody of her son; and she is unsatisfied with her job

Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Criminal record, Adventurer, Family. Occupation: Barber

Voice: Speaks like tongue is numb

Attributes [hide]

Shautha Bentham, Female Half-Orc Commoner 2
Medium (4'9") Half-Orc, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)9 (-1) 12 (+1)9 (-1)
Skills Deception +1, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 120 gp. Star ruby (400 gp). 1 Chain shirt.


Social Check DCs

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