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Advanced [show]


Leaf Of Passion, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her white fur is lengthy and is close to two feet long. Her face is covered beneath a completely black helmet.

Personality: She is calm most of the time but flees social interaction. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Sold as a small child to a wizard, Leaf was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend

Flaws: Shy, Fearful. Bonds: Adventurer, Mentor. Occupation: Merchant

Voice: Spanish accent

Attributes [hide]

Leaf Of Passion, Female Tabaxi Sorcerer 3
Medium (6'5") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)8 (-1) 10 (+0)13 (+1)
Skills Athletics +1, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Rock crystal (40 gp). Rhodochrosite (6 gp). Banded agate (6 gp).


Social Check DCs


Richard Watson, Male Half-Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a violet top hat and violet clothes, marred by sweets. His top hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Richard was born in the east. At a young age he loved to build and create. Richard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Being a Blacksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to protect his home

Ideals: Persistence, Extrovert. Flaws: Ugly. Bonds: Adventurer, Criminal record, Guardian. Occupation: Blacksmith

Voice: Pronounces O like U

Attributes [hide]

Richard Watson, Male Half-Elf Paladin 4
Medium (5'0") Half-Elf, True Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 9 (-1)10 (+0) 10 (+0)10 (+0)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp.


Social Check DCs


Urshar Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has a moderate pudge and is not very fit. Her long black hair is drawn into a two foot long braid. She tend to wears goggles to shield her eyes.

Personality: Urshar is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She got into the Masseuse business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Masseuse work with an outfit from a few towns over. Masseuse work suited her well, and with each successful project, she earned more gold and more respect from her peers. She was granted martial powers by her dying brother.

Motivation: To share knowledge with the world; and she has passion for adventuring and risk

Ideals: Extrovert, Gifted, Logical. Bonds: Adventurer, Job. Occupation: Masseuse

Voice: Hissing voice

Attributes [hide]

Urshar Battlehammer, Female Dwarf Barbarian 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 20 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)15 (+2) 18 (+4)11 (+0)
Skills Arcana +4, Nature +4
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Onyx (80 gp). Freshwater pearl (7 gp).


Social Check DCs


Astar Guile, Male Tiefling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has no hair. His eyes are a pleasant red.

Personality: Confrontational and typically high on some drug or another. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He comes from a rich southern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he is greedy

Ideals: Entrepeneur, Joker. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Crown-heir

Voice: Aggressive tone

Attributes [hide]

Astar Guile, Male Tiefling Ranger 2
Medium (5'3") Tiefling, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)18 (+4) 17 (+3)18 (+4)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 13
Languages Common, Celestial, Halfling, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Virra Garrick, Female Gnome [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a fancy blue dress. Her brown hair is smooth and relatively long. She has green eyes and a blue hat with a brown feather.

Personality: Abrasive and pushy, she has a hard time making friends. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Gifted from a young age, Virra studied abroad. Virra was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Virra decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she feels that her past leaves her morally obligated to help

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Attractive, Poor, Criminal record. Occupation: Barber

Voice: Scratchy, weak

Attributes [hide]

Virra Garrick, Female Gnome Druid 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 20 (+5)15 (+2) 15 (+2)12 (+1)
Skills Arcana +4, Athletics +4
Senses Passive Perception 12
Languages Common, Gnome, Orc, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 8000 sp.


Social Check DCs

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