Diesa Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a grey collared shirt and brown skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. She has dyed her greying silver hair a little too much giving a sharp silver color. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Beggar arts, while her father instructed her in etiquette, music and courtly manner. She took every job she could get her hands on, but the opportunities for Dwarves in the south were limited. She has set out to sabotage the competition.
Motivation: Balancing her hectic life and new Beggar responsibilities is difficult; and she is greedy
Ideals: Athletic. Flaws: Shy. Bonds: Job, Rich, Immigrant. Occupation: Beggar
Voice: Farmer accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Goblin, Druidic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Rhodochrosite (11 gp). 1 Masterwork Thieves’ tools.
Audhild Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy black stubble. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has a hunchback. Her black hair is knotted and matted. Her green eyes have a joyful gleam in them most of the time.
Personality: She is fixated on the number 13. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Audhild is combative with any and all who dare try her patience in the slightest.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the east; and her religion dominates her actions
Ideals: Entrepeneur, Justice. Flaws: Ugly, Insane. Bonds: Religious. Occupation: Courier
Voice: Sensual and smooth
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 4000 cp.
Barfa Marlowe, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tight fitting clothing which further accentuates his frame. He wears a Stetson hat to hide his balding. His amber eyes dart from person to person to random spaces in the air.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Barfa hails from a village terrorized by gnolls. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to trick people and travel the world for free.
Motivation: To prove his worth to the world; and he is a bit of a kleptomaniac
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Adventurer, Enemies, Criminal record. Occupation: Shipwright
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'7") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 9 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 160 gp. Blue quartz (13 gp).
Odorr Darby, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear white clothing when he does not wear armor. His skin is fair and his fingers are delicate and long. His hair is long and blonde with streaks of golden, and is pulled back with small white clips. His beard is golden, braided, and well cared for. He has amber eyes and a white hat with a black feather.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a Bellfounder, his mother struggled to pay the bills. Odorr liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He loathes his own lifestyle; and he is wracked by social anxiety
Flaws: Ugly, Fearful, Depressed. Bonds: Poor, Nature. Occupation: Marshal
Voice: Draws out vowels
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Galiena Braxton, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear brown clothing when she does not wear armor. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her chestnut hair is smooth and relatively long. She wears crescent spectacles with a black brim.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She invites people to come help in her community garden.
History: She was born to loving parents in a slum to the south. Galiena liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's repulsed by the PC; and to prove her worth to the world
Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Poor, Nature. Occupation: Miller
Voice: Eastern European accent
Attributes [hide]
Medium (4'7") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 500 sp. 1 Tanglefoot bags.
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