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Advanced [show]


Serpent On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His fur is cinnamon and curly. He is baby faced.

Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. Serpent is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the south to a Banker, Serpent learned a great deal about his father's area of expertise. Serpent abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: He'd like to take his coworkers down a peg; and he wants nothing more than to rejoin the army

Flaws: Racist. Bonds: Family, Job, Adventurer, Military. Occupation: Banker

Voice: Aggressive tone

Attributes [hide]

Serpent On the Water, Male Tabaxi Warrior 1
Medium (5'4") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)13 (+1) 15 (+2)17 (+3)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp.


Social Check DCs


Aldous Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is unkempt and raggedy. His eyes are violet and he is always smoking a pipe.

Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with a lost civilization.

History: Born in the north his family was never financially stable. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Miller

Voice: High pitched, excited

Attributes [hide]

Aldous Hildenman, Male Half-Elf Warrior 4
Medium (5'2") Half-Elf, Neutral Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)9 (-1) 16 (+3)18 (+4)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. Hematite (14 gp). Blue quartz (14 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Namfoodle Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears many layers of old clothing at all times. He has a hunchback. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes are amber and beady.

Personality: He is witty, but his monotone delivery comes off as unnerving A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: His religion dominates his actions; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Poor, Religious, Adventurer. Occupation: Server

Voice: Scratchy, weak

Attributes [hide]

Namfoodle Loofollue, Male Gnome Warrior 1
Small (3'6") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 17 (+3)14 (+2) 10 (+0)16 (+3)
Skills Perception +2, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Ignan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Howard Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright red and pastel, and wears rings and necklaces with large, colorful gems. He carries with him a set of clubs, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is knotted and matted. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in the north, but his parents moved at a very young age to the east. There was a wharf not far from home where he often wandered off to fish. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting. Bonds: Rich, Attractive, Enemies, Immigrant, Nature. Occupation: Jeweler

Voice: Timid voice

Attributes [hide]

Howard Thorngage, Male Halfling Barbarian 1
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)10 (+0) 14 (+2)13 (+1)
Skills Acrobatics +4, History +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp. Aquamarine (200 gp). 1 Banded mail.


Social Check DCs


Mogg Mori, Male Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged man, he typically wears black cloth garments or leather armor, and is pretty ugly. He wears a Stetson hat to cover his moderate length chestnut hair. His amber eyes peer out from beneath his Stetson black hat.

Personality: He is irascible and easily irritated. He also hits on women, regardless of circumstances.

History: Mogg lived on a farm with his father, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Assassin. He hasn't told them the truth, but wants to settle down with them.

Motivation: A need for knowledge about a nearby landmark; and doesn't want to be a locksmith and was forced into it by his family

Flaws: Ugly, Antagonistic. Bonds: Has a crush, Family, Adventurer. Occupation: Locksmith

Voice: Low range voice

Attributes [hide]

Mogg Mori, Male Half-Orc Sorcerer 2
Medium (5'11") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)7 (-2) 16 (+3)8 (-1)
Skills Persuasion +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 180 gp.


Social Check DCs

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