Seven Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is very fat, and wears a brown tunic with red highlights, and long black pants that bunch up around his shoes. His red fur is lengthy and is close to two feet long. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He misses his home and complains about the freezing weather, even in summer.
History: Seven was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He inherited the family business which he has now maintained for 11 years.
Motivation: Expand his business.
Flaws: Ugly. Bonds: Job, Immigrant, Poor, Enemies. Occupation: Sculptor
Voice: Slurs words
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Undercommon, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 90 gp. 1 Chain shirt.
Lone Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his long white fur kept up in a rat tail. His eyes are a pleasant blue.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born several months after his mother was called into army service. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and a rival would like him out of the picture
Flaws: Ugly. Bonds: Criminal record, Military, Adventurer. Occupation: Barrister
Voice: German accent
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Goblin
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 140 pp.
Rhogar Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man wears a fine chain shirt which he covers with black colored cloaks and clothing. His clothes are grease stained in places. His crest is short and red. His eyes are gold and catlike.
Personality: He acts crazy and hedonistic. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Rhogar was raised in a hard working conservative environment. Rhogar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He inherited the family business which he has now maintained for 8 years.
Motivation: He wants to meet his childhood hero.
Flaws: Hedonist. Bonds: Poor, Immigrant, Adventurer, Job. Occupation: Painter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp.
Dalaba Welber, Female Gnome [Permalink]
Personal [hide]
Description: She wears blue leather gloves, a blue jacket, and tight pants. Her golden hair is cut short with large spiked bangs in the front. Her eyes are amber and she is always smoking a pipe.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Dalaba was born in the north. At a young age she loved to build and create. From there she went from mercenary job to mercenary job. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear
Ideals: Persistence. Flaws: Shy, Insane, Fearful. Bonds: Adventurer. Occupation: Priest
Voice: Squeaky
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 200 sp.
Hunter Yeardley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male dresses in collared shirts and wears a proper scarf over his head. He is tall, broad shouldered and powerfully built. His blonde hair and beard is wavy and long. His thin eyebrows rest above his beady hazel eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He uses divination through singing.
History: He was born in the north, but his parents moved at a very young age to the west. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Gifted, Impeccable. Flaws: Ugly, Selfish. Bonds: Immigrant. Occupation: Merchant
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 90 gp. Malachite (13 gp). 1 Banded mail.
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