Sorath Fright, Female Tiefling [Permalink]
Personal [hide]
Description: She is a mite stocky and is well dressed, constantly wearing a black suit, white shirt, and blue tie. Her small hat is riddled with cuts and holes. Her eyes are black and catlike.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has all her life been fascinated with painting.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her mother took her hunting and taught her how to get in the mind of other creatures. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Religious, Nature. Occupation: Detective
Voice: Creaky witch voice
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2300 sp.
Oppah Pilwicken, Female Gnome [Permalink]
Personal [hide]
Description: She tends to wear a large blue jacket. Her attire stands in sharp contrast to her nunchaku, which is beautifully polished and possesses an ornate carving of a card on it. Her hair is short and golden. Her thin eyebrows rest above her beady hazel eyes.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is currently in port desperately looking for someone to get her out; and meet up once more with her childhood friend
Flaws: Ugly. Bonds: Job, Has a crush, Slave, Mentor, Adventurer. Occupation: Navigator
Voice: Draws out vowels
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 200 gp.
Oppah Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: This woman is dressed in earthy colors with a blue and tan handkerchief worn on her right side. She is muscular with a powerful set of arms. She has no hair. Her face is covered beneath a completely black helmet.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Her religion dominates her actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Religious, Mentor. Occupation: Architect
Voice: Jittery and nervous
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 3)
Armor Class 14
Hit Points 16 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 2300 sp. Sapphire pendant on gold chain (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).
Kallista Verity, Female Tiefling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'8" has a big stupid grin on her face most of the time. She is well dressed, but even with her fine clothing she looks run-down. Her hair is purple and curly. She wears crescent spectacles with a black brim.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is obsessed with finding treasure.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Cartwright arts, while her father instructed her in etiquette, music and courtly manner. Kallista abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a Cartwright soon after.
Motivation: She is unsatisfied with her job.
Flaws: Antagonistic. Bonds: Adventurer, Rich, Job. Occupation: Cartwright
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'8") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 25 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 320 gp.
Trym Shirley, Male Human [Permalink]
Personal [hide]
Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his whip, and carries whips. His hair is short and golden. His blue eyes dart from person to person to random spaces in the air.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He served in the navy to pay for his family's outstanding loans. He worked as a nervous Scribe and found it very stressful. He's also a talented Architect, but doesn't like to broadcast it.
Motivation: He wants revenge against dire rats.
Ideals: Fighting. Bonds: Enemies, Job, Military. Occupation: Scribe
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 600 sp. 1 Silk rope.
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