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NPC Generator

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Advanced [show]


Qemuel Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and sports empty pouches on his belt. His red hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He would rather hide behind his crafts than deal with other people.

History: He comes from a rich northern family. He was an athlete and attended two major summer competitions. He never won. Since then, he has sought to make the best of life.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Optimist, Artistic, Athletic. Flaws: Shy. Bonds: Rich. Occupation: Animal Trainer

Voice: Ums and uhs a lot

Attributes [hide]

Qemuel Judgment, Male Tiefling Fighter 3
Medium (6'9") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)9 (-1) 9 (-1)18 (+4)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2400 sp.


Social Check DCs


William Anderton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a hunchback. His blonde hair is still thick. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While studying, he fell in love. They married and had a daughter. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A deep hatred of illithids; and revenge

Ideals: Joker. Flaws: Ugly, Disease. Bonds: In love, Adventurer, Enemies. Occupation: Tailor

Voice: Speaks with a cold

Attributes [hide]

William Anderton, Male Human Wizard 1
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)13 (+1) 14 (+2)15 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp.


Social Check DCs


Tree Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is generally shirtless and showing off his tattooed chest. His deerstalker hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Tree was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. Over the years he perfected his riding and shooting skills. He now travels the world, in search of power and loot.

Motivation: Someone believes him a fraud; and revenge

Flaws: Ugly, Impulsive. Bonds: Nature, Poor, Adventurer, Enemies. Occupation: Healer

Voice: Tuts and clicks tongue

Attributes [hide]

Tree Of Storm, Male Tabaxi Rogue 3
Medium (6'5") Tabaxi, True Neutral (CR 3)
Armor Class 14
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)13 (+1) 15 (+2)12 (+1)
Skills Deception +3, Perception +4
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. Sardonyx (20 gp). Violet garnet (500 gp).


Social Check DCs


Vaina Jacobs, Female Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'7" and wears a simple burlap shirt and baggy pants. She conceals her lance with her veritable burlap sack of a shirt. Her brown hair is greying along the sides and has receded to reveal a widow's peak. She wears crescent spectacles with a black brim.

Personality: She dislikes all the random violence that takes place in the south. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Locksmith. She now travels the world, in search of power and loot.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she is unsatisfied with her job

Ideals: Pacifist. Bonds: Rich, Job, Adventurer, Enemies. Occupation: Locksmith

Voice: Squeaky

Attributes [hide]

Vaina Jacobs, Female Half-Elf Expert 4
Medium (5'7") Half-Elf, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)17 (+3) 14 (+2)14 (+2)
Skills Deception +4, History +5
Senses Passive Perception 12
Languages Common, Elven, Halfling, Draconic, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 11000 sp. A miniature golden chest with tiny emeralds lining the top (140 gp). Brass mug with jade inlays (600 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). 1 Masterwork Artisan’s tools.


Social Check DCs


Melissa Hayes, Female Human [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a faded coat and loose pants complete with broad hat. Her long white hair reaches down to her waist. She has green eyes and a grey hat with a black feather.

Personality: Melissa is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Melissa studied abroad. Melissa liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Money/treasure; and an old rival family wants her found

Ideals: Extrovert, Gifted. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Brewer

Voice: American accent

Attributes [hide]

Melissa Hayes, Female Human Expert 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 11 (+0)11 (+0)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp. 1 Darkwood Shield.


Social Check DCs

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