Aerdeth Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his sai. He keeps his brown hair in a pixie cut. He wears round tiny glasses practically rammed into his face.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He always tries to repair and not replace. It was this mentality that drove him into the Cartwright business.
History: Aerdeth was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. A gypsy cursed him at a young age, leading to his ugly appearance. He has dedicated himself to building a better village for his children.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and meet up once more with his childhood friend
Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Cartwright
Voice: Spits and sputters
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 7 (-2) | 18 (+4) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Sylvan, Undercommon, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 110 gp. 1 Chain shirt.
Thervan Galanodel, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is able to make almost anything out of random pieces of junk.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dilettante arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He's since become an addict/alcoholic.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Gifted. Flaws: Ugly, Insomniac, Addict. Bonds: Rich. Occupation: Dilettante
Voice: American accent
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 140 gp. Chalcedony (20 gp). Red-brown spinel (120 gp). 1 Masterwork Common Melee.
Melech Loyalty, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He very much looks the part of a Sailor. His black hair is braided into rings. His eyes are likewise white. His teeth are yellowed and unaligned.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He takes great joy in being the best Sailor in town.
History: Born to a Server, his father struggled to pay the bills. There was a wharf not far from home where he often wandered off to fish. He then took over the family business and is one of the better Sailor for hire.
Motivation: He'd like to take his coworkers down a peg; and wants to work out more often
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Nature, Poor. Occupation: Sailor
Voice: Australian accent
Attributes [hide]
Medium (5'5") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 17 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Aquan, Gnoll, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 pp.
Cockaby Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a blue and yellow handkerchief worn on his left side. He has a penchant for wearing a ring with an oversized opal on his left hand. His brown hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly, Impulsive, Disease, Insomniac. Bonds: Rich. Occupation: Animal Trainer
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 15 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 20 (+5) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
Possessions: 80 gp. Large well-done wool tapestry (300 gp).
Ella Hartford, Female Human [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'2" when asserting herself. She keeps her silver hair in a flapper bob. Her face is scarred and worn.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Ella liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ella fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist, Artistic. Flaws: Ugly. Bonds: Nature. Occupation: Masseuse
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 14 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 18 (+4) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Onyx (40 gp).
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