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Advanced [show]


Antinua Loccisano, Female Half-Elf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is wearing a perfectly clean shirt and pair of pants. Her hair is greying and her face has many wrinkles. Her amber eyes dart from person to person.

Personality: Cocky and sure of herself, she believes she is the best Ploughman born in the past three hundred years. She is frequently practicing swordplay.

History: Antinua was born the youngest of three triplets. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has drifted from career to career and currently works as a Ploughman.

Motivation: Marry her brother to traveling adventurers.

Flaws: Insane. Bonds: Attractive, Job, Military, Family, Rich. Occupation: Ploughman

Voice: Prounounces S like Z

Attributes [hide]

Antinua Loccisano, Female Half-Elf Druid 1
Medium (5'8") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)15 (+2) 16 (+3)15 (+2)
Skills Persuasion +4, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Elven, Auran, Aquan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 400 sp.


Social Check DCs


Yurgunn Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she usually wears her grey robe and has her sword always slung over her shoulder. She has moderate length white hair. Her brown eyes are passionate and lively.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a Masseuse, her father struggled to pay the bills. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She has a rivalry with the Church that dominates her actions; and she's repulsed by the pc

Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Poor, Religious. Occupation: Marshal

Voice: Middle-eastern accent

Attributes [hide]

Yurgunn Rakankrak, Female Dwarf Cleric 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)14 (+2) 13 (+1)7 (-2)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Draconic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 40 pp.


Social Check DCs


Erky Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: This dark-skinned male wears an entirely blue suit with black socks and a vest with buckled shoes. He is tall, broad shouldered and powerfully built. His white hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.

Personality: He can speak with the recently deceased. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His mother raised him in a mountain cabin. Cursed with unlife at a very young age, Erky has worked very hard to control his curse. During his travels, Erky and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Erky discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Erky fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He feels threatened by others; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Disease, Fearful. Bonds: Adventurer, Nature. Occupation: Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

Erky Ironhide, Male Gnome Fighter 2
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 14
Hit Points 27 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 19 (+4)12 (+1) 12 (+1)11 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 400 gp. 1 Simple lock.


Social Check DCs


Peter Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a longbow on his belt. He has a slight overbite and is overall scrawny. His golden hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes have a joyful gleam in them most of the time.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born to a pair of adventurers, Peter grew up listening to his mother's many stories. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Fighting. Bonds: Attractive, Rich, Adventurer, Job. Occupation: Herbalist

Voice: Sleepy voice

Attributes [hide]

Peter Beckwith, Male Human Adept 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)16 (+3) 10 (+0)18 (+4)
Skills Medicine +2, Persuasion +6
Senses Passive Perception 10
Languages Common, Elven, Auran, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 70 gp. 1 Banded mail.


Social Check DCs


Edge Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'1" western man, he dresses well, typically a more casual-formal manner. His fur is cut close to his head. His face is covered beneath a completely black helmet.

Personality: He likes to make people angry or surprised. He misses his home and complains about the freezing weather, even in summer.

History: Born in the west to a Interpreter, Edge learned a great deal about his mother's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He inherited the family business which he has now maintained for 3 years.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job. Occupation: Interpreter

Voice: Low rumbling, strings words together

Attributes [hide]

Edge Paws, Male Tabaxi Commoner 1
Medium (5'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 17 (+3)15 (+2) 16 (+3)11 (+0)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 120 gp.


Social Check DCs

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