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Advanced [show]


Aym Skill, Female Tiefling [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a black shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them, and is pretty ugly. She has moderate length blue hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She believes the world needs to unite to get rid of drow once and for all.

History: She was born in the south, but her parents moved at a very young age to the west. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Gardener work with an outfit from a few towns over. Gardener work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Gardener soon after.

Motivation: Further expansion of business.

Ideals: Passionate. Flaws: Ugly. Bonds: Enemies, Immigrant, Job. Occupation: Gardener

Voice: Stutters

Attributes [hide]

Aym Skill, Female Tiefling Rogue 3
Medium (5'1") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)15 (+2) 10 (+0)18 (+4)
Skills Insight +2, Nature +4
Senses Passive Perception 10
Languages Common, Goblin, Gnome
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. Banded agate (13 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Trail Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a brown armored body suit, with a simple tan line shooting up and back down. Her long beige fur is drawn into a two foot long braid. She has green eyes.

Personality: She is witty, but her monotone delivery comes off as unnerving She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Trail was born on a far southern island where she grew up under the tutelage of her mother, an expert Hunter. She moves from town to town, unable to find a place to settle.

Motivation: Her religion dominates her actions.

Ideals: Joker, Impeccable. Bonds: Religious, Immigrant. Occupation: Hunter

Voice: Switch between two voices

Attributes [hide]

Trail Plume, Female Tabaxi Rogue 1
Medium (5'1") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)13 (+1) 15 (+2)18 (+4)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp.


Social Check DCs


Cockaby Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and usually wears his blue robe and has his nunchaku always slung over his shoulder. He wears his hair in dreadlocks. He wears a mask on his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: The child of a Tailor, who enjoyed hunting, Cockaby was taken on many hunting expeditions. His mother was a soldier and died while he was still young. Cockaby was left his mother's suit of armor and trained in its use and care. He then took over the family business and is one of the better Banker for hire.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Optimist. Bonds: Job, In love, Nature, Military. Occupation: Banker

Voice: Prounounces S like Z

Attributes [hide]

Cockaby Waggletop, Male Gnome Wizard 1
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)12 (+1) 10 (+0)8 (-1)
Skills Performance +1, Stealth +2
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 800 sp. 4 Tanglefoot bags.


Social Check DCs


Krimmon Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in earthy colors with a red and tan handkerchief worn on his left side. He has a very tight haircut. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's attracted to the PC.

Ideals: Passionate, Gifted. Flaws: Ugly, Fearful. Bonds: Has a crush. Occupation: Bowyer

Voice: Mousy voice

Attributes [hide]

Krimmon Fatrabbit, Male Halfling Fighter 1
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)15 (+2) 12 (+1)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 11
Languages Common, Halfling, Giant, Goblin
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 130 gp.


Social Check DCs


Chem Blur, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear green tank tops with brown pants. He has no hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Calm and collected, he is a well trained Carter. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Chem was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Chem's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Chem and his spouse have recently divorced.

Motivation: He'd like to take his coworkers down a peg; and he is wracked by social anxiety

Flaws: Ugly, Insomniac, Fearful, Antagonistic. Bonds: Job. Occupation: Carter

Voice: Sleepy voice

Attributes [hide]

Chem Blur, Male Tiefling Bard 3
Medium (5'6") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)10 (+0) 9 (-1)15 (+2)
Skills Nature +2, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Malachite (15 gp). 1 Masterwork Common Melee.


Social Check DCs

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