Gunter Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. He has moderate length red hair. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gunter is combative with any and all who dare try his patience in the slightest.
History: Born in the south to a Locksmith, Gunter learned a great deal about his father's area of expertise. Through the years after Gunter was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gunter's father didn't care for him much, and the feeling was mutual. He has achieved small success as a Locksmith.
Motivation: Revenge; and to be a server again
Ideals: Justice. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Locksmith
Voice: Switch between two voices
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 300 gp.
Aym Moral, Female Tiefling [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she typically wears green cloth garments or leather armor. She has black hair. Her face is scarred and worn.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was born a particularly ugly child, much to the horror of her parents. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has recently gotten a pet goose that steals things from people.
Motivation: A rival would like her out of the picture; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Optimist. Flaws: Ugly, Selfish. Bonds: In love, Criminal record. Occupation: Body Guard
Voice: French accent
Attributes [hide]
Medium (6'4") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 300 sp.
Sarah Hadley, Female Human [Permalink]
Personal [hide]
Description: She stands about 6'0" and is wearing the road beaten gear of a warrior. Her left leg appears badly burned and disfigured. Her hair is always cut to a buzz. Her violet eyes dart from person to person.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Flattery will make her almost putty in your hands.
History: Sarah lived on a farm with her father, near the main road leading to a nearby town. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She's repulsed by the PC; and meet up once more with her childhood friend
Ideals: Fighting. Flaws: Selfish, Antagonistic. Bonds: Family, Adventurer. Occupation: Marshal
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 100 sp.
Panana Ningel, Female Gnome [Permalink]
Personal [hide]
Description: She prefers to wear blue clothing when she does not wear armor. Her skin is fair and her fingers are delicate and long. She wears her hair in dreadlocks. Her brown eyes lackadaisically let the world flow into them.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is a very good compulsive liar and kleptomaniac.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Panana was born on a far eastern mountains where she grew up under the tutelage of her mother, an expert Sellsword. She left for the east, certain she would find work there.
Motivation: A deep hatred of giants; and a rival would like her out of the picture
Ideals: Gifted. Flaws: Antagonistic. Bonds: Criminal record, Immigrant, Enemies. Occupation: Sellsword
Voice: Irish accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 90 pp.
Salasar Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has no crest. He has several tiny ruby earrings on each ear.
Personality: A deeply religious man he believes everything happens for a reason. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Shy. Bonds: Rich, Religious. Occupation: Doctor
Voice: Switch between two voices
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 230 gp.
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