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NPC Generator

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Advanced [show]


Tordek Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His auburn hair is thinning but still full. His face is covered beneath a completely black helmet.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Tordek was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been a successful dealer in antiques buying low and selling high.

Motivation: Expand his business; and retire the richest man in the west

Ideals: Entrepeneur, Fighting, Athletic. Bonds: Job. Occupation: Carpenter

Voice: Speaks with back of mouth

Attributes [hide]

Tordek Caebrek, Male Dwarf Cleric 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)16 (+3) 15 (+2)11 (+0)
Skills Religion +5, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Orc, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 400 sp.


Social Check DCs


Chad Churchill, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is brown and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Chad took refuge in the large cave and found the beat up shield and armor he uses now. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Persistence. Flaws: Shy. Bonds: Adventurer, Attractive, Nature. Occupation: Layabout

Voice: Sighs a lot, exhausted

Attributes [hide]

Chad Churchill, Male Human Cleric 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)16 (+3) 9 (-1)12 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp. Lapis lazuli (8 gp). 1 Silk rope.


Social Check DCs


Ur-Lasu Blakeley, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: A skeptical and narcissistic man, Ur-Lasu's first love is himself. His second love is also himself. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Ur-Lasu lived on a farm with his father, near the main road leading to a nearby town. His father was very strict, and drilled into him lessons on being the perfect gentleman. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister

Ideals: Impeccable. Bonds: Poor, Adventurer, Family. Occupation: Navigator

Voice: Booming voice

Attributes [hide]

Ur-Lasu Blakeley, Male Half-Orc Ranger 2
Medium (5'6") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)12 (+1) 13 (+1)11 (+0)
Skills Arcana +3, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 370 gp. 1 Half-Plate.


Social Check DCs


Calcitro Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man wears an entirely white suit with brown socks and a vest with buckled shoes. His blonde hair and beard is wavy and long. He has several tiny aquamarine earrings on each ear.

Personality: He can speak with the recently deceased. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: When he was but 5 years old his parents immigrated from the west. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Calcitro grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Calcitro. He has recently gotten a pet goose that steals things from people.

Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane. Bonds: Rich, Criminal record, Immigrant. Occupation: Performer

Voice: Speaks like tongue is numb

Attributes [hide]

Calcitro Fatrabbit, Male Halfling Barbarian 1
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 10 (+0)10 (+0) 11 (+0)10 (+0)
Skills Acrobatics +6
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +6

Possessions: Just what you see.


Social Check DCs


Aramil Melancon, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a worn and beaten armor. He wears a wide-brimmed hat to cover his moderate length auburn hair. His green eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has since lost track of the people in his past.

Motivation: He wants to meet his childhood hero; and he has money and likes to spend it

Ideals: Gifted. Flaws: Insomniac. Bonds: Rich, Family, Adventurer. Occupation: Fisher

Voice: Sore throat, cough

Attributes [hide]

Aramil Melancon, Male Half-Elf Wizard 1
Medium (5'6") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)17 (+3) 18 (+4)13 (+1)
Skills Intimidation +3, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Halfling, Dwarven, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 60 gp.


Social Check DCs

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