Veit Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he is generally well dressed albeit a few years behind the times. His long silver hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also hits on women, regardless of circumstances.
History: Born to a Slave Trader, his father struggled to pay the bills. In his 10th year, his parents were killed by a giants raid, leaving Veit alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town working and never settling down anywhere, but has fallen for a local Slave Trader. He hasn't told them the truth, but wants to settle down with them.
Motivation: Revenge.
Ideals: Joker. Bonds: Attractive, Has a crush, Poor, Enemies. Occupation: Fletcher
Voice: Scandinavian accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Large well-done wool tapestry (300 gp). Solid gold idol (500 gp).
Gorgûm Cholmondeley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fine chain shirt which he covers with black colored cloaks and clothing. He sports a flattop hair cut. He wears large thick round spectacles.
Personality: He is calm most of the time but flees social interaction. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Gorgûm was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Shy. Bonds: Immigrant, Adventurer, Poor, Religious. Occupation: Banker
Voice: Old Prospector
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 60 gp.
Paymon Music, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man is wearing colorful clothing, dressed as a Actor, and a wedding ring on his right hand. He wears a colorful flower in his purple hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born to loving parents in a slum to the west. There was a wharf not far from home where he often wandered off to fish. He now owns his own business.
Motivation: Balancing his hectic life and new Actor responsibilities is difficult; and to reunite with his absent father
Bonds: In love, Attractive, Job, Family, Poor, Nature. Occupation: Actor
Voice: Sounds elderly
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Halfling, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Melee.
Vicky Fulton, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears a grey armored body suit, with a simple tan line shooting up and back down. Beneath her clothing is a huge mess of scar tissue. She keeps her long black hair kept up in a rat tail. Her eyes are green and beady.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She believes the world needs to unite to get rid of brigands once and for all.
History: Vicky hails from a village terrorized by brigands. At some point she was captured by brigands and was tortured. After several years of this she finally managed to escape. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Revenge; and she is currently in port desperately looking for someone to get her out
Flaws: Ugly, Antagonistic. Bonds: Slave, Enemies. Occupation: Seamstress
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'10") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 2000 cp.
Merla Thistletop, Female Halfling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is dressed in an above average manner. With bright red hair. This violet eyed westerner is not easily forgotten.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. A true patriot, Merla would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She now travels the world, in search of power and loot.
Motivation: Regain custody of her daughter.
Flaws: Antagonistic. Bonds: Attractive, Military, Family, Adventurer. Occupation: Carpenter
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.
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