Daar Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears green trousers with grey and green striped suspenders. She wears various colorful collared shirts. She has rusty crest. She has gold eyes and a green hat with a grey feather.
Personality: This woman loves painting and to teach people painting more than just about anything. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Daar was born on a far eastern plains where she grew up under the tutelage of her mother, an expert Shoemaker. She has never given up on her painting dream.
Motivation: Balancing her hectic life and new Shoemaker responsibilities is difficult; and she is terrified, and will act out of fear
Ideals: Artistic. Flaws: Fearful. Bonds: Rich, Immigrant, Job. Occupation: Shoemaker
Voice: Jamaican accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1900 sp. 1 Everburning torch.
Makaria Subtlety, Female Tiefling [Permalink]
Personal [hide]
Description: A 5'4" southern woman, she wears a green collared shirt and tan skirt. She accessorizes with a pastel scarf around the waist and a strap diagonally across her shirt. She wears a small hat to hide her balding. Her eyes are red and beady.
Personality: Makaria is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Further she is a bit of a stoner and is frequently out of it.
History: She served in the navy to pay for her family's outstanding loans. Through the years after Makaria was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Makaria's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She wants nothing more than to rejoin the army; and to unite with her sister
Ideals: Extrovert. Flaws: Ugly, Addict, Antagonistic. Bonds: Military. Occupation: Assassin
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 19000 cp.
Pallabar Ningel, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears blue painted combat armor at almost all times. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is lazy and tries to find solutions quickly.
History: Pallabar was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Pallabar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Pallabar. He ran away from his former home and has been making his living as a Dyer for the past few years.
Motivation: A rival would like him out of the picture; and sabotage a competitor
Flaws: Cynical, Lazy. Bonds: Job, Criminal record. Occupation: Dyer
Voice: Farmer accent
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 17 (+3) | 15 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Goblin, Infernal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. 1 Chain shirt.
Symma Nackle, Female Gnome [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is dark but she possesses many black ritualistic tattoos. She wears a custom-built plate barding that's adorned with blue lining and desert motifs. Her white hair is matted, messy, and big. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: Symma is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a ruthless business woman, a trait she acquired from her mother.
History: She was born to loving parents in a slum to the south. Her mother was a soldier and died while she was still young. Symma was left her mother's suit of armor and trained in its use and care. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Her spouse's relatives view her with great suspicion; and she would like to get married and retire
Ideals: Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Poor, Military. Occupation: Armorer
Voice: Middle-eastern accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 10 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 80 gp. 1 Masterwork Common Ranged Weapon.
Prosperine Heal, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears clothing that is held on in multiple layers but all of it is in poor condition. Her red hair is heavily combed to the left. Her eyes are black.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Prosperine was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She desires power and/or immortality; and she wants to meet her childhood hero
Ideals: Optimist. Flaws: Shy. Bonds: Poor, Criminal record, Adventurer. Occupation: Laborer
Voice: Stutters
Attributes [hide]
Medium (6'2") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 80 gp.
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