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Advanced [show]


Crampernap Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears dark leathers with embroidery. With a patchy white beard and wild white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He misses his home and complains about the freezing weather, even in summer.

History: His father raised him in a mountain cabin. He took every job he could get his hands on, but the opportunities for Gnomes in the east were limited. After a long history of fighting, Crampernap and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Athletic. Flaws: Insane, Antagonistic. Bonds: Immigrant, Nature. Occupation: Spy

Voice: Uses sign language

Attributes [hide]

Crampernap Waggletop, Male Gnome Barbarian 1
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 11 (+0)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 30 gp. Brown-green garnet (160 gp).


Social Check DCs


Odo Dudley, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears dull grey sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. His skin is also unnaturally pale. His golden hair is braided into rings. He has violet eyes and a grey hat with a red feather.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He got into the Architect business at a young age. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Job, Rich. Occupation: Architect

Voice: Sensual and smooth

Attributes [hide]

Odo Dudley, Male Human Commoner 1
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)13 (+1) 17 (+3)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 gp. Peridot (80 gp). 3 Holy water.


Social Check DCs


Dadalan Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He is well dressed, but even with his fine clothing he looks run-down. He has moderate length brass crest. This red eyed southerner is not easily forgotten.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born several months after his father was called into army service. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants nothing more than to rejoin the army

Flaws: Greedy, Insane. Bonds: Attractive, Religious, Military. Occupation: Mercenary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dadalan Hshhsstoroth, Male Dragonborn Aristocrat 3
Medium (6'5") Dragonborn, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 17 (+3)10 (+0) 16 (+3)19 (+4)
Skills Intimidation +6, Stealth +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 18000 cp. 1 Masterwork Common Melee.


Social Check DCs


Vaina Holimion, Female Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears long strands of topaz and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her long brown hair reaches down to her waist. She has a tattooed face.

Personality: She speaks before she thinks and is too direct. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Vaina grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Vaina. She used her abilities to trick people and travel the world for free.

Motivation: She is greedy; and a rival would like her out of the picture

Flaws: Impulsive. Bonds: Rich, In love, Immigrant, Criminal record. Occupation: Healer

Voice: Low rumbling, strings words together

Attributes [hide]

Vaina Holimion, Female Elf Sorcerer 3
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)15 (+2) 14 (+2)15 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 400 gp. 1 Everburning torch. 3 Thunderstones. 4 Antitoxin.


Social Check DCs


Diggory Woods, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is lengthy and is close to two feet long. His green eyes peer out from beneath his wide-brimmed grey hat.

Personality: He will rave to anyone who will listen. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Shipwright, but he was a colossal failure. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Insane, Impulsive. Bonds: Military, Job, Criminal record. Occupation: Guard

Voice: Hard of hearing, loud

Attributes [hide]

Diggory Woods, Male Human Monk 1
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)11 (+0) 12 (+1)12 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp.


Social Check DCs

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