Therai Murder, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. His chestnut hair is lengthy. His face is covered beneath a completely black helmet.
Personality: He is extraordinarily eccentric. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Therai lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to work out more often; and wants to raise his children well
Ideals: Entrepeneur, Athletic. Flaws: Insane. Bonds: In love, Family. Occupation: Apothecary
Voice: American accent
Attributes [hide]
Medium (6'1") Tiefling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 16 (+3) | 18 (+4) | 16 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Goblin, Halfling, Ignan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Callybon Turen, Female Gnome [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. Her attire stands in sharp contrast to her warhammer, which is beautifully polished and possesses an ornate carving of a clover on it. Her black hair is cut short. She wears round tiny glasses practically rammed into her face.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She is the product a well kept family trust fund and as such has never really known need. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She now mingles about in high society.
Motivation: She has money and likes to spend it.
Ideals: Fighting, Joker, Gifted. Flaws: Shy. Bonds: Rich. Occupation: Painter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 2000 cp.
Elizabeth Wilberforce, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is wearing a long, brown, dusty cloak. With wild golden hair. She has violet eyes.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She believes the world needs to unite to get rid of brigands once and for all.
History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To be a Masseuse again; and she is greedy
Ideals: Opinionated. Bonds: Attractive, Enemies, Religious, Rich, Job. Occupation: Performer
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 600 sp.
Nora Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft black waves gently in the breeze. Her black hair is kept up in a ponytail inside a deerstalker hat. Her eyes are hazel and catlike.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She served in the navy to pay for her family's outstanding loans. She found a children's book about a Dwarf Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is searching for what she claims is her rightful reward.
Motivation: A need for knowledge about a nearby landmark; and she is greedy
Ideals: Joker, Philantrophist. Bonds: Rich, Military, Adventurer. Occupation: Scribe
Voice: Thin and wheezing
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Don Hayes, Male Human [Permalink]
Personal [hide]
Description: He wears a brown collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His chestnut hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has had some formal music training, and achieved minor success. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and regain custody of his son
Ideals: Professionalism, Artistic. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Sailor
Voice: Italian accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Ignan, Druidic, Auran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
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