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Advanced [show]


Erky Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He wears a fancy blue suit. His hair is always cut to a buzz. He wears a mask on his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mortician arts, while his father instructed him in etiquette, music and courtly manner. A freak accident while working with his Scribe mother left him crippled. He used his abilities to travel the world and help people.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is greedy

Ideals: Optimist, Philantrophist. Flaws: Disease. Bonds: Attractive, Rich, Debt. Occupation: Mortician

Voice: Jamaican accent

Attributes [hide]

Erky Nucklestamp, Male Gnome Paladin 1
Small (3'7") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)13 (+1) 13 (+1)18 (+4)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 150 gp. Chrysoberyl (110 gp).


Social Check DCs


Immeral Rothenel, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man has a large blue mantle and cape that has been intricately interwoven into his violet robe. His auburn hair and beard is wavy and long. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Immeral is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Immeral lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He became a Ruler soon after.

Motivation: Further expansion of business; and he is content

Ideals: Extrovert. Flaws: Impulsive, Mundane. Bonds: Family, Job. Occupation: Ruler

Voice: Dark and ominous

Attributes [hide]

Immeral Rothenel, Male Elf Sorcerer 1
Medium (4'11") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)14 (+2) 18 (+4)14 (+2)
Skills Investigation +4, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Druidic, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 20 pp.


Social Check DCs


Raam Mystery, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'10" and wears a lot of dark rich colors, with gold accents. His left hand appears badly burned and disfigured. His dark red hair is heavily combed to the left. He has a tattooed face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a Spice Merchant, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now mingles about in high society.

Motivation: To share knowledge with the world; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Logical. Flaws: Greedy. Bonds: Attractive, Poor. Occupation: Junk Dealer

Voice: Australian accent

Attributes [hide]

Raam Mystery, Male Tiefling Warrior 2
Medium (6'10") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)14 (+2) 14 (+2)13 (+1)
Skills Performance +3, Religion +4
Senses Passive Perception 12
Languages Common, Celestial, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Arannis Cithreth, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tattered old clothes. His hair is greying and his face has many wrinkles. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is frequently practicing swordplay.

History: He was born on a small isolated farm. Arannis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army; and he is greedy

Flaws: Ugly, Shy. Bonds: Military, Nature, Rich. Occupation: Cartwright

Voice: Pirate accent

Attributes [hide]

Arannis Cithreth, Male Elf Druid 3
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)15 (+2) 15 (+2)8 (-1)
Skills Insight +4, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Giant, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 14000 cp.


Social Check DCs


Krakhorn Stanford, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 6'1". He wears a tight fitting black shirt and pants, and his gloved hand is found clutching a hammer. His hair is short and red. He is baby faced.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of southern immigrants he idolized his father. A few years later when the north was not economically sound they moved to his current location. He has dedicated himself to building a better kind of golem.

Motivation: He has passion for adventuring and risk; and wants to open a new tavern

Bonds: Adventurer, Rich, Immigrant, Job. Occupation: Junk Dealer

Voice: Relaxed voice

Attributes [hide]

Krakhorn Stanford, Male Half-Orc Aristocrat 1
Medium (6'1") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)12 (+1) 13 (+1)6 (-2)
Skills Athletics +4, Stealth +2
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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