Koeth Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears long strands of opal and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His auburn hair is matted, messy, and big. His face is scarred and worn.
Personality: His tongue was cut out and he uses sign language. Koeth is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He comes from a rich eastern family. Cursed with vampirism at a very young age, Koeth has worked very hard to control his curse. Due to his spouse's obsession with being a Layabout they were divorced and he won custody of their daughter. He worked as a Fletcher, and he later adopted a second daughter.
Motivation: His relatives are trying to arrange a marriage; and to unite with his brother
Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Rich, Family. Occupation: Fletcher
Voice: High pitched, excited
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 16 (+3) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp.
Three Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears a faded coat and loose pants complete with deerstalker hat. He sports a flattop fur cut. His eyes are copper and catlike.
Personality: He is a hateful person. He taunts others and blames them for his problems. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Born to a pair of adventurers, Three grew up listening to his father's many stories. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: His religion dominates his actions; and several ex partners dislike his way of doing things and want revenge
Flaws: Antagonistic. Bonds: Enemies, Adventurer, Nature, Religious. Occupation: Dyer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: Just what you see.
Armara Temperance, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman wears tight fitting clothing which further accentuates her frame. Her purple hair is still thick. Her eyes are red and catlike.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She found a children's book about a Tiefling Cleric who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature crossbow.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Layabout
Voice: Loud with bravado
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 33 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 18 (+4) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Aquan, Gnome, Terran, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Vorka Ridley, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears just a white suit. With bright black hair. She has a dull look in her gray eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. When she's not drinking or sleeping the drinks off, she's doing singing.
History: She was born to a criminal king-pin and mafia family She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She used her abilities to trick people and travel the world for free.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Criminal record, Military. Occupation: Cook
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'11") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 180 gp.
Shágflak Paxton, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a black coat over a blue low-cut shirt, and a deerstalker hat upon his head. With bright red hair and a scraggly beard. His eyes are likewise violet.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He can't help but pocket interesting objects he comes across
History: The child of a Fisher, who enjoyed hunting, Shágflak was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Impeccable. Bonds: Criminal record, Nature, Attractive. Occupation: Blacksmith
Voice: Draws out vowels
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 18 (+4) | 14 (+2) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +6 / 1d4+4, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
