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Advanced [show]


Fragrant Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across her face, she prefers to wear pastel pants and tee shirts. She wears a wide-brimmed hat to cover her moderate length yellow fur. She wears round tiny glasses practically rammed into her face.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. The war was a terrible time for her, and Fragrant does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: From birth she was tutored by a cruel and relentless mentor. Her mother was a soldier and died while she was still young. Fragrant was left her mother's suit of armor and trained in its use and care. After a long history of fighting, Fragrant and her spouse have recently divorced.

Motivation: She has a rivalry with the Church that dominates her actions; and she wants nothing more than to rejoin the army

Flaws: Antagonistic, Depressed. Bonds: Military, Mentor, Religious. Occupation: Miner

Voice: Slow speaker

Attributes [hide]

Fragrant Moon, Female Tabaxi Fighter 1
Medium (4'9") Tabaxi, Lawful Good (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)13 (+1) 18 (+4)14 (+2)
Skills Arcana +3, Stealth +6
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 110 gp. Lapis lazuli (10 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Chay Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: 3'4" and lanky with angular features, he is an attractive figure. He wears a red tunic with yellow highlights, and long green pants that bunch up around his shoes. His moppish black hair is in a traditional bowl cut. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the east to a Navigator, Chay learned a great deal about his father's area of expertise. He has chosen to use the inheritance that was left to him frivolously. Some 2 years later his spouse died after the birth of his son. Heartbroken, Chay never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He's looking for his big break; and he is greedy

Ideals: Optimist. Bonds: Attractive, Job, Rich, In love, Adventurer. Occupation: Navigator

Voice: Timid voice

Attributes [hide]

Chay Stoutman, Male Halfling Ranger 1
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)15 (+2) 14 (+2)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Ignan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 50 gp.


Social Check DCs


Kansif Graeme, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears bulky black painted plate armor. Her golden hair is smooth and relatively long. She has hazel eyes.

Personality: She acts crazy and hedonistic. She is skeptical of what others tell her and is slow to trust.

History: Born in the south to a Fortune-teller, Kansif learned a great deal about her father's area of expertise. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has achieved small success as a Fortune-teller.

Motivation: Dragonborn compassion; and sabotage a competitor

Flaws: Hedonist, Shy, Racist. Bonds: Job, Criminal record. Occupation: Fortune-teller

Voice: Low rumbling, strings words together

Attributes [hide]

Kansif Graeme, Female Half-Orc Monk 2
Medium (4'8") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)9 (-1) 15 (+2)15 (+2)
Skills Investigation +1, Performance +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Thamuz Liberty, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and carries scythes. His deerstalker hat is riddled with cuts and holes. He has silver eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not believe in violence as a means to an end. He is a dedicated Map Maker but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Thamuz grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. Since then, he has sought to make the best of life.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Fighting, Optimist, Pacifist. Flaws: Ugly. Bonds: Adventurer. Occupation: Map Maker

Voice: Ums and uhs a lot

Attributes [hide]

Thamuz Liberty, Male Tiefling Wizard 1
Medium (6'1") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)11 (+0) 13 (+1)12 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 30 gp.


Social Check DCs


Orsik Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. He has a moderate pudge and is not very fit. He has done his best to style his chestnut hair to look like a famous performer. He is baby faced.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has all his life been fascinated with painting.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Orsik took refuge in the ruined castle and found the beat up axe and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He seems to be bored by most things; and he doesn't get along with people that don't share his tastes

Ideals: Artistic, Impeccable. Flaws: Mundane. Bonds: Nature, Guardian. Occupation: Miner

Voice: Scandinavian accent

Attributes [hide]

Orsik Deepdelver, Male Dwarf Expert 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 170 gp. Deep green spinel (70 gp). Black pearl (400 gp). 1 Masterwork studded leather.


Social Check DCs

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