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NPC Generator

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Advanced [show]


Enidda Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears a tan coat over a black low-cut shirt, and a Stetson hat upon her head. She has no hair. She has a tattooed face.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was raised by priests from a young age. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Doctor

Voice: Relaxed voice

Attributes [hide]

Enidda Nucklestamp, Female Gnome Rogue 2
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)11 (+0) 9 (-1)13 (+1)
Skills Medicine +1, Nature +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 3000 cp. Star rose quartz (30 gp). Deep blue spinel (600 gp). Zircon (30 gp).


Social Check DCs


Loopmottin Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. Her silver hair is still thick. Her eyes are likewise gray. Her teeth are white and perfect.

Personality: Loopmottin is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Energy wise she seems alert and responsive.

History: Loopmottin was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dyer. She has achieved small success as a Dyer.

Motivation: Expand her business.

Ideals: Extrovert, Professionalism. Bonds: Attractive, Job. Occupation: Dyer

Voice: Farmer accent

Attributes [hide]

Loopmottin Glittergem, Female Gnome Commoner 3
Small (3'2") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)9 (-1) 18 (+4)17 (+3)
Skills Arcana +1, Sleight of Hand +3
Senses Passive Perception 14
Languages Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 900 sp.


Social Check DCs


Thomas Blakely, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears bulky grey painted plate armor. He is tall, broad shouldered and powerfully built. His hair is always cut to a buzz. This gray eyed easterner is not easily forgotten.

Personality: Calm and collected, he is a well trained Barber. He is a very good compulsive liar and kleptomaniac.

History: He was born to a criminal king-pin and mafia family He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Bonds: Job, Criminal record, Mentor, Adventurer. Occupation: Barber

Voice: Spits words with contempt

Attributes [hide]

Thomas Blakely, Male Human Cleric 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)16 (+3) 15 (+2)15 (+2)
Skills Investigation +5, Survival +4
Senses Passive Perception 12
Languages Common, Druidic, Terran, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 3000 cp.


Social Check DCs


Dalgal Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: 4'1" and lanky with angular features, he is an attractive figure. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair and beard is wavy and long. His eyes are green and catlike.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Mortician.

Motivation: Seeks redemption; and he has decided he is irredeemable

Flaws: Secretive, Disease. Bonds: Rich, Attractive, Job, Criminal record. Occupation: Mortician

Voice: Speaks with lips pursed

Attributes [hide]

Dalgal Ironfist, Male Dwarf Bard 1
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)16 (+3) 12 (+1)16 (+3)
Skills Investigation +5, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Halfling, Terran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 2000 cp. Rhodochrosite (12 gp).


Social Check DCs


Sannl Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is long and auburn with streaks of golden, and is pulled back with small grey clips. She is very pretty but has cold, dead eyes.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Sannl was born with her father's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. After a long history of fighting, Sannl and her spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc

Ideals: Fighting, Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive. Occupation: Fisher

Voice: Farmer accent

Attributes [hide]

Sannl Daraln, Female Dwarf Commoner 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)15 (+2) 13 (+1)10 (+0)
Skills Investigation +4, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1300 sp. Blue quartz (15 gp). Silver pearl (110 gp).


Social Check DCs

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