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Advanced [show]


Mugrunden Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he typically wears black cloth garments or leather armor. His copper crest is unkempt and raggedy. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born on a small isolated farm. He found a children's book about a Dragonborn Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Flaws: Ugly, Hedonist. Bonds: Poor, Nature, Adventurer. Occupation: Spice Merchant

Voice: Gruff and masculine

Attributes [hide]

Mugrunden Esstyrlynn, Male Dragonborn Ranger 3
Medium (6'2") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)11 (+0) 17 (+3)14 (+2)
Skills Acrobatics +3, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Takra Home, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing right leg. He is dressed in earthy colors with a white and red handkerchief worn on his right side. With bright blonde hair and a scraggly beard. This blue eyed northerner is not easily forgotten.

Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with finding treasure.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When Takra reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: To prove his worth to the world; and he desires power and/or immortality

Ideals: Professionalism. Flaws: Impulsive. Bonds: Adventurer, Rich, Military. Occupation: Carpenter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Takra Home, Male Half-Orc Cleric 1
Medium (5'5") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 400 sp.


Social Check DCs


Portia Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: Standing 2'10", this woman is dressed in an above average manner. She has wavy brown hair. This violet eyed northerner is not easily forgotten.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Flattery will make her almost putty in your hands.

History: Born in the north her family was never financially stable. From her teen years she was always beautiful and desirable, so people have always doted on her. She moves from town to town, unable to find a place to settle.

Motivation: She is unsatisfied with her job.

Ideals: Joker. Flaws: Selfish. Bonds: Attractive, Poor, Immigrant. Occupation: Carter

Voice: Speaks with squeezed throat

Attributes [hide]

Portia Fastfoot, Female Halfling Fighter 1
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 16
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 12 (+1)14 (+2) 10 (+0)8 (-1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Giant, Celestial
Attacks Melee +1 / 1d4-1, Ranged +7 / 1d4+5, Grapple +5

Possessions: 1000 cp. Blue quartz (13 gp).


Social Check DCs


Gerald Yardley, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a worn and beaten armor. His skin is also unnaturally pale. He keeps his long brown hair kept up in a rat tail. His violet eyes peer out from beneath his broad brown hat.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born several months after his mother was called into army service. Like his mother and his brother before him, after school he went straight into learning to become a Shipwright. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Sabotage a competitor; and he desires power and/or immortality

Ideals: Logical. Flaws: Ugly. Bonds: Job, Adventurer, Military. Occupation: Shipwright

Voice: Jamaican accent

Attributes [hide]

Gerald Yardley, Male Human Monk 1
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)10 (+0) 13 (+1)13 (+1)
Skills History +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 800 sp. Deep blue spinel (300 gp).


Social Check DCs


Heather Hamilton, Female Human [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery, and she perpetually has her kukri ready. Her red hair is heavily combed to the left. Her eyes, though not visible through her cowl, are brown.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born on a small isolated farm. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Guard. She ran away from her former home and has been making her living as a Guard for the past few years.

Motivation: She is unsatisfied with her job; and further expansion of business

Ideals: Fighting, Joker. Bonds: Slave, Nature, Job. Occupation: Guard

Voice: Switch between two voices

Attributes [hide]

Heather Hamilton, Female Human Commoner 1
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)12 (+1) 8 (-1)17 (+3)
Skills Athletics +3, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5

Possessions: 130 gp.


Social Check DCs

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