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Advanced [show]


Corkitron Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a red shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His black hair is lengthy. His eyes, though not visible through his cowl, are brown.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Corkitron was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Corkitron was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Corkitron decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has drifted from career to career and currently works as a Navigator.

Motivation: He feels the way he acts is they only way to get by in the world; and he is a bit of a kleptomaniac

Ideals: Philantrophist, Impeccable. Bonds: Criminal record, Poor, Job. Occupation: Navigator

Voice: Low range voice

Attributes [hide]

Corkitron Stoutman, Male Halfling Warrior 1
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills Arcana +4, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp. Red garnet (120 gp).


Social Check DCs


Ilde Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: This malnourished woman wears suspenders and brown workpants. Her shirt is pastel, and she wears a heavy brown leather apron most of the time. Her hair is always cut to a buzz. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Like her father and her brother before her, after school she went straight into learning to become a Crown-heir. She then took over the family business and is one of the better Crown-heir for hire.

Motivation: Balancing her hectic life and new Crown-heir responsibilities is difficult; and further expansion of business

Flaws: Shy, Disease. Bonds: Poor, Attractive, Job. Occupation: Crown-heir

Voice: Creaky witch voice

Attributes [hide]

Ilde Lutgehr, Female Dwarf Aristocrat 1
Medium (3'10") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)13 (+1) 8 (-1)8 (-1)
Skills Intimidation +1, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Sarah Denholm, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She is generally shirtless and showing off her tattooed chest. She keeps her white hair in a pixie cut. Her violet eyes dart from person to person to random spaces in the air.

Personality: A deeply religious woman she believes everything happens for a reason. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Jeweler arts, while her father instructed her in etiquette, music and courtly manner. She went to a religious school and was inspired by the priests there in charitable deeds. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Seeks redemption; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Justice. Bonds: Attractive, Religious, Adventurer, Rich, Criminal record. Occupation: Jeweler

Voice: Laughs frequently while speaking

Attributes [hide]

Sarah Denholm, Female Human Cleric 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Intimidation +3, Survival +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 500 sp. Hematite (6 gp). 1 Masterwork manacles.


Social Check DCs


Griselda Wallace, Female Half-Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears a shirt that is too small, which lets her gut show, with a ratty yellow coat over it. Her blonde hair is singed and shortened. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: A skeptical and narcissistic woman, Griselda's first love is herself. Her second love is also herself. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Her mother raised her in a mountain cabin. There was a wharf not far from home where she often wandered off to fish. She bought a rapier and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable. Flaws: Ugly. Bonds: Has a crush, Adventurer, Nature. Occupation: Baker

Voice: Old thin voice

Attributes [hide]

Griselda Wallace, Female Half-Elf Fighter 3
Medium (5'5") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)10 (+0) 12 (+1)12 (+1)
Skills Athletics +4, Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Kansif Benson, Female Half-Orc [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She very much looks the part of a Body Guard. She keeps her blonde hair in a pixie cut. She tend to wears goggles to shield her eyes.

Personality: She is overprotective of those who hire her services. She has a habit of throwing herself into exceedingly dangerous situations.

History: The child of a Masseuse, who enjoyed hunting, Kansif was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kansif took refuge in the large cave and found the beat up longbow and armor she uses now. She has achieved small success as a Body Guard.

Motivation: Further expansion of business; and wants to open a new tavern

Flaws: Ugly, Impulsive. Bonds: Job, Guardian, Nature. Occupation: Body Guard

Voice: Whispers

Attributes [hide]

Kansif Benson, Female Half-Orc Expert 1
Medium (5'0") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)12 (+1) 9 (-1)8 (-1)
Skills History +3, Investigation +3
Senses Passive Perception 9
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 300 sp.


Social Check DCs

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