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Advanced [show]


Heather Gyula, Female Human [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. She is physically well-built. She wears her chestnut hair up. This blue eyed westerner is not easily forgotten.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Heather lived on a farm with her father, near the main road leading to a nearby town. Over the years she perfected her riding and shooting skills. She then took over the family business and is one of the better Bather for hire.

Motivation: Marry her sister to traveling adventurers; and to unite with her sister

Ideals: Optimist. Bonds: Family, Nature, Job. Occupation: Bather

Voice: Pirate accent

Attributes [hide]

Heather Gyula, Female Human Rogue 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)17 (+3) 13 (+1)14 (+2)
Skills Athletics +3, History +5
Senses Passive Perception 11
Languages Common, Draconic, Abyssal, Ignan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +5

Possessions: 1000 cp. 1 Masterwork Light steel shield.


Social Check DCs


Varis Smith, Male Half-Elf [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his bow. His whole body is exceptionally muscular. His blonde hair is styled in orderly dreadlocks. His hazel eyes lackadaisically let the world flow into them.

Personality: A deeply religious man he believes everything happens for a reason. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of eastern immigrants he idolized his mother. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Joker. Flaws: PTSD. Bonds: Immigrant, Religious. Occupation: Carter

Voice: Jamaican accent

Attributes [hide]

Varis Smith, Male Half-Elf Wizard 2
Medium (5'10") Half-Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)9 (-1) 13 (+1)10 (+0)
Skills Acrobatics +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 sp. Azurite (5 gp).


Social Check DCs


Corkitron Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'0". He prefers to wear flannel. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: He dislikes all the random violence that takes place in the west. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in a small village he learned the ways of the warrior from his mother. Corkitron was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Corkitron decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Corkitron fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Marry his brother to traveling adventurers; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Pacifist, Professionalism, Fighting. Bonds: Criminal record, Family. Occupation: Fortune-teller

Voice: Speaks with a cold

Attributes [hide]

Corkitron Hilltopple, Male Halfling Bard 1
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 15 (+2)11 (+0) 17 (+3)12 (+1)
Skills Athletics +1, Investigation +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 90 gp. Obsidian (9 gp). 1 Small steel mirror.


Social Check DCs


Rolf Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a violet Stetson hat and violet clothes. He has done his best to style his red hair to look like a famous performer. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the recently deceased. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born a particularly ugly child, much to the horror of his parents. Like his father and his sister before him, after school he went straight into learning to become a Mercenary. He has achieved small success as a Mercenary.

Motivation: To clean up the streets; and further expansion of business

Ideals: Gifted, Extrovert. Flaws: Addict, Ugly. Bonds: Job, Guardian. Occupation: Mercenary

Voice: Speaks in third person

Attributes [hide]

Rolf Gentry, Male Half-Elf Monk 1
Medium (5'10") Half-Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)17 (+3) 16 (+3)16 (+3)
Skills Acrobatics +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Goblin, Draconic, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5

Possessions: Deep green spinel (40 gp).


Social Check DCs


Savaran Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a black costume with the symbols of the sun god on her torso. Her scarlet crest is knotted and matted. Her ears are large.

Personality: Eccentric and domineering, Savaran will drive conversation. The war was a terrible time for her, and Savaran does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She comes from a rich eastern family. She struck it rich when she found rare goods in large quantities. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is greedy.

Ideals: Extrovert. Flaws: Ugly, Depressed. Bonds: Military, Rich. Occupation: Bricklayer

Voice: Italian accent

Attributes [hide]

Savaran Yarjerit, Female Dragonborn Druid 3
Medium (6'2") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)9 (-1) 8 (-1)17 (+3)
Skills Insight +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 11000 cp. Onyx (50 gp). Aquamarine (800 gp). Aquamarine (800 gp).


Social Check DCs

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