Ahinar Mitchell, Female Half-Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a custom-built plate barding that's adorned with yellow lining and desert motifs. Her hair is greying and her face has many wrinkles. Her thin eyebrows rest above her beady hazel eyes.
Personality: She is a Adventurer first and foremost. She believes firmly that knowledge should be universal. She has a habit of throwing herself into exceedingly dangerous situations.
History: The child of eastern immigrants she idolized her mother. She worked as a nervous Adventurer and found it very stressful. She became a Adventurer soon after.
Motivation: Further expansion of business.
Flaws: Ugly, Impulsive. Bonds: Immigrant, Job, Poor. Occupation: Adventurer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 60 gp.
Torinn Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses like a well dressed Barrister does. He carries a battered nunchaku and tarnished whip as well. His crest is short and white. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. As long as the job gets done he does not care how it got done.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now owns his own business.
Motivation: Sabotage a competitor; and expand his business
Ideals: Fighting, Disciplined, Professionalism, Logical. Bonds: Job. Occupation: Barrister
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 200 gp.
Kasdeya Heal, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her silver hair is thinning but still full. She is baby faced.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Kasdeya lived on a farm with her father, near the main road leading to a nearby town. She took every job she could get her hands on, but the opportunities for Tieflings in the south were limited. She has worked as a Body Guard like her father before her.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and to unite with her brother
Ideals: Extrovert. Bonds: Job, Family, Immigrant, Criminal record. Occupation: Body Guard
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Tiefling, True Neutral (CR 2)
Armor Class 14
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 17 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 2000 sp.
Flame Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His fur is beige and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He can't help but pocket interesting objects he comes across
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help; and he desires power and/or immortality
Ideals: Artistic. Bonds: Poor, Attractive, Criminal record, Adventurer. Occupation: Locksmith
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Halfling
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 370 gp.
Shane Skelton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair, while still mostly black, has prominent grey streaks. His eyes are a pleasant green.
Personality: Abrasive and pushy, he has a hard time making friends. Animals are drawn to him, and he is able to talk to them.
History: When he was but 7 years old his parents immigrated from the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.
Motivation: An old rival family wants him found.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Family. Occupation: Farmer
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 90 gp.
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