Left-Handed Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is generally well dressed albeit a few years behind the times. He wears a small hat to hide his balding. His amber eyes have a joyful gleam in them most of the time.
Personality: He loves telling others what to do and how they should feel about things. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Left-Handed took refuge in the large cave and found the beat up scimitar and armor he uses now. He used his abilities to travel the world and help people.
Motivation: Wishes to resurrect an old love.
Ideals: Opinionated, Philantrophist. Bonds: Attractive, Nature, Immigrant. Occupation: Shipwright
Voice: Thin and wheezing
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Sard (20 gp). Chrysoprase (20 gp). Violet garnet (200 gp).
Nuthra Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems. Her red crest is kept up in a ponytail inside a top hat. She has gold eyes.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Nuthra was born with her mother's beautiful face. As a young adult she joined a group advocating for an improvement in Dragonborn conditions. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She feels the way she acts is they only way to get by in the world; and she has money and likes to spend it
Ideals: Justice, Impeccable. Flaws: Racist. Bonds: Rich, Attractive. Occupation: Bookbinder
Voice: Spanish accent
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 16
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
Vola Landon, Female Half-Orc [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a black suit, brown shirt, and tan tie. She has a slight overbite and is overall scrawny. Her white hair is cut jaggedly and amateurishly. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Vola was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Vola decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Fletcher kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is unsatisfied with her job; and she desires power and/or immortality
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Criminal record, Job. Occupation: Fletcher
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Half-Orc, True Neutral (CR 2)
Armor Class 9
Hit Points 17 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 16 (+3) | 7 (-2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
Possessions: Just what you see.
Symma Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: This southern woman wears a simple burlap shirt and baggy pants. She conceals her longbow with her veritable burlap sack of a shirt. Her clothes are grease stained in places. Her golden hair is matted, messy, and big. She wears large thick round spectacles.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born in the south. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Glassblower work with an outfit from a few towns over. Glassblower work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted from career to career and currently works as a Glassblower.
Motivation: Sabotage a competitor.
Flaws: Ugly. Bonds: Poor, Immigrant, Job, Religious. Occupation: Glassblower
Voice: Posh accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Draconic, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Sorath Beauty, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black deerstalker hat and black clothes. She carries a battered monstrous two handed axe and tarnished sword as well. She wears her blue hair up. Her face is covered beneath a completely black helmet.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Sorath was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sorath fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's repulsed by the PC.
Ideals: Fighting, Philantrophist, Opinionated. Flaws: Antagonistic. Bonds: Poor. Occupation: Roofer
Voice: Smoker's lung
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 190 gp.
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