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NPC Generator

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Advanced [show]


Ar-Karo Walcott, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he dresses in white turtlenecks beneath a brown coat with blue slacks. He wears a colorful flower in his golden hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is overprotective of those who hire his services. He invites people to come help in his community garden.

History: He was born the only child of a wealthy merchant. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: Retire the richest man in the east; and to protect his home

Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Guardian. Occupation: Layabout

Voice: Speaks with squeezed throat

Attributes [hide]

Ar-Karo Walcott, Male Half-Orc Wizard 2
Medium (5'8") Half-Orc, Lawful Evil (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)12 (+1) 14 (+2)6 (-2)
Skills Intimidation +0, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1400 sp. White pearl (150 gp). Zircon (40 gp). Red-brown spinel (150 gp).


Social Check DCs


Ratlûg Ansley, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a white vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his white boots flare out at the collars. With bright golden hair and a scraggly beard. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Ratlûg is depressed about a lot of things. He tends to be a nihilist. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of eastern immigrants he idolized his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. After a long history of fighting, Ratlûg and his spouse have recently divorced.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a shoemaker and was forced into it by his family

Flaws: Depressed, Antagonistic. Bonds: Attractive, Immigrant, Family. Occupation: Shoemaker

Voice: Speaks like tongue is numb

Attributes [hide]

Ratlûg Ansley, Male Half-Orc Barbarian 2
Medium (6'10") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 27 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)14 (+2) 8 (-1)11 (+0)
Skills Medicine +1, Religion +4
Senses Passive Perception 9
Languages Common, Orc, Infernal, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 140 pp.


Social Check DCs


Zedaar Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a green coat over a blue low-cut shirt, and a small hat upon his head. His crest is blue and curly. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Stoic and calm, he prefers to meditate than take action. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in a small desert village. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zedaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Athletic, Disciplined, Fighting. Flaws: Addict. Bonds: Nature. Occupation: Slave Trader

Voice: Soft and melodious

Attributes [hide]

Zedaar Sumnarghthrysh, Male Dragonborn Druid 2
Medium (6'7") Dragonborn, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)13 (+1) 13 (+1)15 (+2)
Skills Athletics +4, Survival +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 130 gp. 1 Chain shirt.


Social Check DCs


Nuthra Grrrmmballhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears a green shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. Beneath her clothing is a huge mess of scar tissue. She wears a small hat to hide her balding. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born at the edge of vast desert. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nuthra took refuge in the old dungeon and found the beat up monstrous two handed axe and armor she uses now. She now spends her time doing works of charity.

Motivation: Balancing her hectic life and new Miner responsibilities is difficult; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Insane. Bonds: Slave, Job, Nature. Occupation: Miner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Nuthra Grrrmmballhyst, Female Dragonborn Warlock 1
Medium (6'8") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)10 (+0) 14 (+2)19 (+4)
Skills Animal Handling +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 20 pp. Red garnet (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Rohesia Watson, Female Half-Elf [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears baggy violet pantaloons and a white scarf. Her brown hair is cut short. This violet eyed northerner is not easily forgotten.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is a ruthless business woman, a trait she acquired from her mother.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rohesia fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest woman in the north; and her religion dominates her actions

Ideals: Entrepeneur, Fighting. Flaws: Ugly, Depressed. Bonds: Religious. Occupation: Bellfounder

Voice: Thin and wheezing

Attributes [hide]

Rohesia Watson, Female Half-Elf Druid 3
Medium (4'7") Half-Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)17 (+3) 13 (+1)14 (+2)
Skills Insight +3, Nature +5
Senses Passive Perception 11
Languages Common, Elven, Halfling, Abyssal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp.


Social Check DCs

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