Hadarai Ariessus, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he has a large blue mantle and cape that has been intricately interwoven into his grey robe. His blonde hair is cut short. He has a dull look in his hazel eyes.
Personality: Hadarai hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born at the edge of vast forest. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day
Ideals: Artistic, Joker. Bonds: Nature, Guardian, Criminal record. Occupation: Cook
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 7 (-2) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1 Masterwork Common Melee.
Savaran Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'7" eastern woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her crest is short and gold. Her eyes are likewise gold.
Personality: Aggressive, abrasive, and angry, Savaran embodies much of what other species detest in the Dragonborns. She always tries to repair and not replace. It was this mentality that drove her into the Spy business.
History: She was born into a rich family. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. She now mingles about in high society.
Motivation: She has money and likes to spend it.
Ideals: Entrepeneur, Persistence, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Spy
Voice: Uses sign language
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 360 gp. 1 Breastplate.
Qemuel Open, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear green pants and tee shirts. He is bristling with hidden weapons, mostly axes and sais. He has styled his chestnut hair well, parting it to the right. His silver eyes dart from person to person.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He always tries to repair and not replace. It was this mentality that drove him into the Herbalist business.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He took every job he could get his hands on, but the opportunities for Tieflings in the north were limited. He left for the north, certain he would find work there.
Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help
Ideals: Persistence. Flaws: Shy. Bonds: Criminal record, Rich, Immigrant. Occupation: Herbalist
Voice: Sleepy voice
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 6000 cp. 1 Climber’s kit. 1 Hourglass. 1 Crowbar.
Ermina Astley, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who tends to wear a large grey jacket. She has wavy blonde hair. Her face is scarred and worn.
Personality: While she acts the brute, she is far gentler than she would appear. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Ermina is combative with any and all who dare try her patience in the slightest.
History: Gifted from a young age, Ermina studied abroad. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Engraver. She has drifted from career to career and currently works as a Engraver.
Motivation: She is a bit of a kleptomaniac; and wants to open a new tavern
Ideals: Fighting, Justice, Gifted. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Engraver
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 60 gp. Malachite (4 gp).
Nordak Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears tight fighting clothing, which leaves very little to the imagination. He keeps his auburn hair in a flapper bob. His eyes are brown and he is always smoking a pipe.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nordak is combative with any and all who dare try his patience in the slightest.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. At a young age his mother died while driving off some goblins. His father being the stubborn sort decided to stay and helped train him in quarterstaff use. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Justice. Flaws: Disease, Insomniac. Bonds: Enemies. Occupation: Spice Merchant
Voice: Booming voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Goblin, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
Possessions: 2000 cp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). 1 Masterwork Common Melee.
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