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Advanced [show]


Igden Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair is unkempt and raggedy. His fierce hazel eyes like to dwell on things.

Personality: Igden hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is a font of random trivia from the lore and stories he has discovered

History: The child of eastern immigrants he idolized his father. His family was turned out during the war. He and his family wandered east to less war torn lands. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world.

Ideals: Artistic, Logical. Flaws: Ugly, PTSD. Bonds: Poor, Immigrant. Occupation: Herbalist

Voice: Speaks with a cold

Attributes [hide]

Igden Murnig, Male Gnome Wizard 4
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 29 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 19 (+4)12 (+1) 15 (+2)11 (+0)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 19000 cp. Onyx (70 gp). Jade (140 gp). Azurite (6 gp).


Social Check DCs


Dagger On the Mountaintop, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of strength around her neck, and a halberd on her belt. She keeps her long black fur kept up in a rat tail. She has a tattooed face.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She receives visions of the future at random moments

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Fletcher arts, while her mother instructed her in etiquette, music and courtly manner. She went to a religious school and was inspired by the priests there in charitable deeds. Since then, she has sought to make the best of life.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Fighting, Optimist, Gifted. Bonds: Rich, Religious. Occupation: Fletcher

Voice: Mumbles to self between sentences

Attributes [hide]

Dagger On the Mountaintop, Female Tabaxi Aristocrat 4
Medium (5'4") Tabaxi, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 13 (+1)16 (+3)
Skills Intimidation +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Everburning torch. 4 Antitoxin. 1 Tanglefoot bags.


Social Check DCs


Korfel Floshem, Male Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses well, wearing tan shirts, loose pants, and blazers most of the time. His chestnut hair is cut short. His eyes are blue and he is always smoking a pipe.

Personality: Korfel is depressed about a lot of things. He tends to be a nihilist. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He loathes his own lifestyle.

Ideals: Gifted. Flaws: Depressed, Secretive, Insane. Bonds: Attractive. Occupation: Spy

Voice: Can't modulate volume

Attributes [hide]

Korfel Floshem, Male Elf Paladin 1
Medium (4'11") Elf, Lawful Good (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)8 (-1) 17 (+3)14 (+2)
Skills History +1, Stealth +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 90 gp.


Social Check DCs


Flame Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears pastel leather gloves, a pastel jacket, and tight pants. His lavender fur is unkempt and raggedy. He wears a mask on his face.

Personality: He speaks before he thinks and is too direct. He is obsessed with his god.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world.

Flaws: Ugly, Impulsive, Disease. Bonds: Poor, Religious. Occupation: Tanner

Voice: Posh accent

Attributes [hide]

Flame Treat, Male Tabaxi Druid 3
Medium (5'1") Tabaxi, Lawful Evil (CR 3)
Armor Class 14
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)11 (+0) 10 (+0)13 (+1)
Skills Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp.


Social Check DCs


Fargrim Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing colorful clothing, dressed as a Knight. His hair is blonde and curly. He has amber eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Fargrim was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has passion for adventuring and risk; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Poor, Criminal record. Occupation: Knight

Voice: Slow speaker

Attributes [hide]

Fargrim Eversharp, Male Dwarf Cleric 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)12 (+1) 14 (+2)13 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: Tourmaline (80 gp). 1 Chain shirt.


Social Check DCs

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