Aline Berevan, Female Half-Elf [Permalink]
Personal [hide]
Description: She dresses in yellow turtlenecks beneath a green coat with grey slacks. She has a moderate pudge and is not very fit. Her moppish blonde hair is in a traditional bowl cut. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She plays an instrument quite well.
History: Aline was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She moved from fad to fad and when she turned 15 she discovered poetry. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Artistic, Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Sellsword
Voice: Indian accent
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 1 Half-Plate.
Rurik Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is dressed in a clean grey cloak covering his clean studded leather. He wears a top hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He likes to make people angry or surprised. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born several months after his mother was called into army service. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rurik fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Mortician
Voice: Uses sign language
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 18 (+4) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 40 gp. 1 Banded mail.
Elegant In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: A 6'8" southern man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has white fur. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He always tries to repair and not replace. It was this mentality that drove him into the Priest business.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Justice, Persistence, Fighting, Athletic. Flaws: Insomniac, Disease. Occupation: Priest
Voice: Jittery and nervous
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 9 (-1) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Star rose quartz (20 gp). Jasper (20 gp).
Tarhun Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft blue waves gently in the breeze, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His brass crest is braided into rings. He wears an eyepatch.
Personality: He never swears and excessively uses polite adverbs when speaking. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the east to a Crown-heir, Tarhun learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He now owns his own business.
Motivation: Expand his business; and money/treasure
Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Rich, Job. Occupation: Crown-heir
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 8 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp. 1 Darkwood Shield.
Mord Darlington, Male Half-Orc [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He is well dressed, but even with his fine clothing he looks run-down. He has a hunchback. His deerstalker hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He uses divination through singing.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his 18th year, his parents were killed by a orcs raid, leaving Mord alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Flaws: Ugly, Disease, Insomniac. Bonds: Enemies. Occupation: Animal Trainer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Evil (CR 2)
Armor Class 14
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 400 gp.
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