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Advanced [show]


Ozyman Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a robe, a symbol of the four houses of cards around his neck, and a longbow on his belt. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Ozyman has worked very hard to control his curse. He was granted divine powers by his dying brother.

Motivation: He is wracked by social anxiety; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted, Joker. Flaws: Ugly, Disease. Occupation: Bowyer

Voice: Russian accent

Attributes [hide]

Ozyman Quickstep, Male Halfling Cleric 1
Small (3'3") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)16 (+3) 9 (-1)8 (-1)
Skills Acrobatics +5, Persuasion +1
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Infernal, Giant
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp.


Social Check DCs


John Suithrasas, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears just a yellow suit. His hair is brown and curly. His eyes are hazel and he is always smoking a pipe.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He also has developed a complete distrust of the Dyer profession.

History: He was raised in a white middle class family as the only child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has achieved small success as a Banker.

Motivation: He is a bit of a kleptomaniac; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Job, Criminal record. Occupation: Banker

Voice: Mousy voice

Attributes [hide]

John Suithrasas, Male Half-Elf Adept 3
Medium (4'10") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)16 (+3) 10 (+0)13 (+1)
Skills Deception +3
Senses Passive Perception 10
Languages Common, Elven, Terran, Auran, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 3000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Harbek Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears grey cloth garments or leather armor. His moppish white hair is in a traditional bowl cut. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Harbek was born in the north. At a young age he loved to build and create. His parents enrolled him in a Aristocrat school at a young age so that he could practice his druidic talents. He left for the north, certain he would find work there.

Motivation: A need for knowledge about a nearby landmark; and he is not mentally stable, and does not behave rationally

Ideals: Gifted, Persistence. Flaws: Addict, Ugly. Bonds: Immigrant. Occupation: Junk Dealer

Voice: Mousy voice

Attributes [hide]

Harbek Graybeard, Male Dwarf Aristocrat 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)17 (+3) 17 (+3)14 (+2)
Skills Acrobatics +4
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Aquan, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4

Possessions: 80 pp. 1 Magnifying glass.


Social Check DCs


Chay Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He typically wears white cloth garments or leather armor. He has golden hair. His half smiles and brown eyes are beguiling and draw you in.

Personality: Calm and collected, he is a well trained Locksmith. He receives visions of the future at random moments

History: He is the product a well kept family trust fund and as such has never really known need. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Gifted. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Locksmith

Voice: Scratchy, weak

Attributes [hide]

Chay Brushgather, Male Halfling Wizard 1
Small (3'4") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)11 (+0) 13 (+1)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Crampernap Ningel, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and typically wears tan cloth garments or leather armor. His hair is cut close to his head. His eyes are hazel and catlike.

Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with finding treasure.

History: Born in a small village he learned the ways of the warrior from his father. He was taken from his home at a very young age. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Slave. Occupation: Priest

Voice: Australian accent

Attributes [hide]

Crampernap Ningel, Male Gnome Warrior 1
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)16 (+3) 10 (+0)10 (+0)
Skills Acrobatics +2, Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Orc, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 120 gp.


Social Check DCs

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