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NPC Generator

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Advanced [show]


Verin Fluke, Female Tiefling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her black hair is lengthy and is close to two feet long. She wears a mask on her face.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She does not believe in violence as a means to an end. She is a dedicated Dilettante but believes her peers are too gung-ho.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She desires power and/or immortality.

Ideals: Philantrophist, Pacifist. Flaws: Disease. Bonds: Adventurer, Immigrant. Occupation: Dilettante

Voice: Sleepy voice

Attributes [hide]

Verin Fluke, Female Tiefling Warlock 2
Medium (5'0") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)13 (+1) 13 (+1)15 (+2)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 280 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


Trym Stoutbridge, Female Halfling [Permalink]

Personal [hide]

Description: The light-skinned woman stands 2'9" and wears baggy white pantaloons and a blue scarf. She has shaved her head bald. She wears an eyepatch.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Trym hails from a village terrorized by brigands. She moved out south to avoid the crime she committed. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: She feels that her past leaves her morally obligated to help; and several ex partners dislike her way of doing things and want revenge

Ideals: Impeccable, Extrovert. Flaws: Ugly. Bonds: Enemies, Criminal record. Occupation: Ruler

Voice: Pronounces O like U

Attributes [hide]

Trym Stoutbridge, Female Halfling Fighter 1
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)12 (+1) 11 (+0)12 (+1)
Skills Insight +2, Investigation +3
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 pp.


Social Check DCs


Yurgunn Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: This woman likes to wear darkened spectacles and heavy clothing, no matter the weather. She has a penchant for wearing a ring with an oversized amethyst on her right hand. Her red hair is long and unkept. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has set out to sabotage the competition.

Motivation: Further expansion of business; and she'd like to take her coworkers down a peg

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Job, Military. Occupation: Spice Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Yurgunn Rakankrak, Female Dwarf Wizard 1
Medium (3'10") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)13 (+1) 14 (+2)14 (+2)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 10 pp.


Social Check DCs


Alberich Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'3" and wears just a grey suit. His white hair is slicked back into a classic pompadour. His face is scarred and worn.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in the north. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alberich fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature, Immigrant. Occupation: Spy

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Alberich Bofdann, Male Dwarf Rogue 1
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)12 (+1) 15 (+2)11 (+0)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 50 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp).


Social Check DCs


Sannl Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. She carries with her a set of tridents on her belt, each one with a topaz on the hilt. Her black hair is long and unkept. Her eyes, though not visible through her cowl, are green.

Personality: Sannl is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Born in a small village she learned the ways of the warrior from her father. A gypsy cursed her at a young age, leading to her ugly appearance. She has gone from town to town working and never settling down anywhere, but has fallen for a local Architect. She hasn't told them the truth, but wants to settle down with them.

Motivation: She's in love; and she would like to get married and retire

Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Has a crush. Occupation: Carpenter

Voice: Pirate accent

Attributes [hide]

Sannl Brawnanvil, Female Dwarf Wizard 1
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)13 (+1) 13 (+1)8 (-1)
Skills Deception +1, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 40 gp. 1 Good lock.


Social Check DCs

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