Uzza Muse, Female Tiefling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is silver and curly. Her red eyes lackadaisically let the world flow into them.
Personality: She is a Armorer first and foremost. She believes firmly that knowledge should be universal. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: When she was but 8 years old her parents immigrated from the north. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Her religion dominates her actions; and she uses money and sex appeal to get what she needs
Bonds: Rich, Attractive, Job, Immigrant, Adventurer, Religious. Occupation: Armorer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
Possessions: 1000 cp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). 8 Acid flasks.
Daar Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged woman is wearing a tight green one piece outfit complete with pants, hood, and a cape, and a wedding ring on her left hand. Her silver crest is kept up in a ponytail inside a deerstalker hat. She has a dull look in her gold eyes.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. A friendly and beautiful Dragonborn, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Flaws: Shy. Bonds: In love, Attractive, Religious, Mentor. Occupation: Weaver
Voice: Speaks with a cold
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. Deep green spinel (110 gp). Silver pearl (110 gp). Star rose quartz (50 gp). Violet garnet (1000 gp).
Tethren Enigma, Male Tiefling [Permalink]
Personal [hide]
Description: He wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time, and he perpetually has his glaive ready. He wears a Stetson hat to cover his moderate length brown hair. His black eyes dart from person to person.
Personality: He can speak with the recently deceased. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born several months after his mother was called into army service. Tethren liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Fighting, Gifted. Bonds: Adventurer, Military, Nature. Occupation: Laborer
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 5000 cp.
Megren Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She is typically in her Mortician uniform. Her rusty crest is still thick. She tend to wears goggles to shield her eyes.
Personality: Megren is depressed about a lot of things. She tends to be a nihilist. She also hits on women, regardless of circumstances.
History: Sold as a small child to a necromancer, Megren was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She struck the Mortician job and began her own company from there.
Motivation: She has a crush on the local Miller; and she'd like to take her coworkers down a peg
Ideals: Athletic. Flaws: Depressed. Bonds: Job, Has a crush, Mentor. Occupation: Mortician
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Terran, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Mardnab Gobblefirn, Female Gnome [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a blue and violet handkerchief worn on her left side. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her hair in dreadlocks. Her eyes are likewise green. Her teeth are white and perfect.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Mardnab is combative with any and all who dare try her patience in the slightest.
History: Mardnab hails from a village terrorized by dire rats. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it.
Ideals: Justice. Flaws: Mundane. Bonds: Attractive, Enemies, Family. Occupation: Barkeep
Voice: Mousy voice
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
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