Cask On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She dresses like a well dressed Doctor does. She has done her best to style her black fur to look like a famous performer. Her fierce copper eyes like to dwell on things.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is able to make almost anything out of random pieces of junk.
History: She was born in the south. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is unsatisfied with her job; and expand her business
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Immigrant. Occupation: Doctor
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 18 (+4) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Celestial, Giant, Dwarven, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 100 gp.
Rangrim Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a perfectly clean shirt and pair of pants. He wears a wide-brimmed hat to cover his moderate length golden hair. He tend to wears goggles to shield his eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Rangrim is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was raised in a plains tribe. A freak accident while working with his Sculptor mother left him crippled. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Elven people; and his relatives are trying to arrange a marriage
Ideals: Philantrophist. Flaws: Disease, Racist. Bonds: Attractive, Family, Nature. Occupation: Scribe
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 60 gp. 1 Masterwork Common Melee.
Merla Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She tends to wear a large white jacket. Her moppish auburn hair is in a traditional bowl cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is an amazing painter.
History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. Recently the stress of being a Assassin has made it difficult for her to sleep.
Motivation: She has decided she is irredeemable; and sabotage a competitor
Ideals: Gifted, Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Job, Criminal record. Occupation: Assassin
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 500 sp.
Windy Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a weathered and beat up set of banded mail beneath an oversized pastel coat. Her brown fur is matted, messy, and big. Her thin eyebrows rest above her beady amber eyes.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Windy lived on a farm with her father, near the main road leading to a nearby town. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has since lost track of the people in her past.
Motivation: She's repulsed by the PC; and her relatives are trying to arrange a marriage
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Layabout
Voice: Boston accent
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 600 sp.
Astaro Skill, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and dresses well, typically a more casual-formal manner. She wears a Stetson hat to cover her moderate length white hair. Her gold eyes peer out from beneath her Stetson black hat.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Astaro enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and to find somewhere to settle down
Ideals: Joker. Flaws: Hedonist, Antagonistic, PTSD. Bonds: Attractive. Occupation: Jeweler
Voice: Scandinavian accent
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Celestial, Auran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 90 gp. 1 Masterwork Common Melee.
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