Nella Wesley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is scrawny and has patchy golden stubble. She wears a black cloak and cross-gartered white stockings. She has a hunchback. Her moppish golden hair is in a traditional bowl cut. She has a tattooed face.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. A true patriot, Nella would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was raised by priests from a young age. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Disciplined. Flaws: Ugly. Bonds: Military, Religious, Mentor. Occupation: Ruler
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 11 (+0) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Sylvan, Terran, Goblin
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 4000 cp. 1 Masterwork Common Melee.
Beatrice Coombs, Female Human [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She has the majority of her body covered in plate. She wears a colorful flower in her blonde hair. She has hazel eyes.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born to loving parents in a slum to the north. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To clean up the streets.
Ideals: Logical. Flaws: Fearful. Bonds: Attractive, Guardian. Occupation: Carter
Voice: Whispers
Attributes [hide]
Medium (4'10") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Celestial, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 110 gp.
Rûkdûg Sutherland, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His hair is auburn, silky, and of moderate length. His fierce amber eyes like to dwell on things.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He feeds upon the attention of others.
History: Rûkdûg was born with his mother's beautiful face. He worked as a nervous Bricklayer and found it very stressful. He used his abilities to travel the world and help people.
Motivation: He feels kind of lost in life; and balancing his hectic life and new bricklayer responsibilities is difficult
Ideals: Philantrophist. Flaws: Shy, Depressed. Bonds: Attractive, Job. Occupation: Bricklayer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 10 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 320 gp.
Radomir Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white tunic with tan highlights, and long black pants that bunch up around his shoes. He has a moderate pudge and is not very fit. He has a very tight haircut. His eyes are green and he is always smoking a pipe.
Personality: He has always had a great fascination with Halfling culture. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A rival would like him out of the picture; and he's repulsed by the pc
Ideals: Entrepeneur. Flaws: Racist, Antagonistic. Bonds: Poor, Criminal record. Occupation: Spy
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1000 cp. Golden pearl (130 gp).
Cask Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears a pastel cloak and cross-gartered white stockings. His feathered hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Always inclined to offer people food he seems plenty friendly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Sold as a small child to a slaver, Cask was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Philantrophist. Flaws: Ugly, Forgetful. Bonds: Mentor, Rich. Occupation: Merchant
Voice: Raspy
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 200 sp. 1 Simple lock.
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